I'm really happy that Stardock (and Elemental) have got this great pool of talent now. Jon, I guess you'll be reading this, so welcome aboard. :) As far as the Civ5 vs Elemental debate is concerned, I like playing CivV a lot. Love the hexes and the one unit per hex. I can understand the angst of people who have been purists about the Civ series but I'm not in that camp. The only reason I had Civ4 installed was to play Fall from Heaven.
Das123
Welcome aboard Dave. :)
Shafer has to be one of the appointments based on the timing of leaving Firaxis. :)
This is an excellent list, Brad. I can't wait to see where you take this game. It looks as though the important issues the community have been talking about are being addressed in a meaningful way. If this list is adhered to then I have no doubt Elemental will be THE fantasy strategy game and define the genre. Isn't quite there yet - but well on the way.
I agree with you, Wintersong. In no way was I wanting to be a purist about the races. An example would be looking at how the races reflect the lore in the games Dominions 3, Fall from Heaven, and modded Age of Wonders. In Dominions each race only reflects the lore of itself without reference to any game-world restrictions and so you have any number of races from different cultures playing on the same map. This 'works' because there is still personality within each race and there is co
[quote who="Derek Paxton" reply="58" id="2857079"] There are no undead in Elemental. Our challenge is to create new interesting creatures and archetypes without dipping into typical fantasy tropes. I love that Elemental doesn't have skeletons, elves and dwarves. But I understand when people ask for them, they want flavor, they want a wide variety of allies and enemies. And we want to provide it, but we want to do it in a new way. We want Elemental to be a ne
The issue with the Pirate Bay case is not that they were pirates, but rather that they knowingly promoted piracy via their technology. There are many legitimate file sharing torrents and so the authorities had to prove that the PB owners were complicit in the piracy. Where it gets messy is when you take it to an extreme. If a pirate distributes illegally obtained material via Outlook, is Microsoft also liable? Common sense would suggest not, but if they aren't liable do they need to
Nice concise list. :) Well done.
[quote who="TorinReborn" reply="110" id="2853126"]Ok, where can I buy this game? Preferably with the holiday discount [/quote] The game is exclusively through Matrix Games. [quote who="Heavenfall" reply="111" id="2853128"]I wish the military automation was much better. It is the least enjoyable part of the game, imho, as ships literally have a mind and life of their own. Send an armada to attack that system - expect half to turn around because they ran out of fuel, and the oth
[quote who="ElanaAhova" reply="108" id="2852965"]wow, this does sound like a 'rts' that isn't a clickfest, so much as a game where the plater can 'automate' many specific units, ships, etc., sort of like giving high level commands to the local commanders, and then the commanders, (friendly AI) attempts to implement the commands?[/quote] It is so much more than that as far as the automation is concerned. :) You can actually set the game to run completely on automatic mode if yo
Don't be put off by the 'RTS' aspect. I'm very much a TBS player and I really like to consider each turn when playing games. Distant Worlds is not a click-fest at all and with the pausing you never feel rushed. This game is so far ahead of the rest of the 4X genre games now. You can customise any and all aspects so that much of your empire can run on auto. Personally, I just set the game up so that fleets are controlled by me but individual ships are controlled by the AI. The AI will
Yes. I've stopped playing Elemental for now and DW is taking up all my strategy gaming time. Thoroughly enjoying the expansion. :)
Me too. This has been one of the biggest issue with Elemental from day one.
That looks cool, Tjashen. :) I'll be interested to see where you take your mod.
I'm now in the 'Yes. Buy now.' camp because it IS fun to play - even if there is a lot of room for improvement. Elemental is definitely one of the most ambitious games I've ever played. Most games are played within a fairly narrow scope but Elemental combines many concepts and thoughts which means getting the balance right is really tricky. The game being so ambitious makes it a really easy target for criticism because when you focus on individual elements such as the magic or the lac
I agree with the OP. The gameplay is now heading in the right direction and I am enjoying playing the game now but the races are really weak. Even before 1.0 was released this was highlighted. The lore around the game has also been discussed as being uber-shallow which has brought about two massive issues: 1. As highlighted in this post, the races are one-dimensional and boring. and 2. The game-world is dead. I'm just hoping at some point the engine and
If tech just focussed on enhancement rather than such large structural changes it would simplify the game in one area yet make it heaps more strategic in other areas. A game that did this very well was Kohan. You would build buildings once your cities reached certain levels that would unlock various troops. But then you could research enhancements to these troops. It was so elegant and such a simple concept yet added so much strategically. Bt1295 mentioned Age of Wonders, but this gam
It was that post from Frogboy that got me thinking. :)
[quote who="sholland" reply="5" id="2847057"]I really have to question your objectivity here Are you seriously saying 1.1 is only 1% better?? How about posting your before and after scores side by side?[/quote] No. 1.10 is miles better than 1.09 and at the top of my post I express this when I would off-the-cuff rate the game at around 80%. When I did this for 1.09 I was surprised at how poor the final score was when I would have rated it 55% as the sum o
Looks very interesting. :)
[quote who="scorpprime88" reply="5" id="2847029"] Quoting Ratatosk7, reply 4Why auto-calc the final epic battle That's what I keep asking myself, curled up in a ball and sobbing on the floor.[/quote] Lol. :) Load in one of your autosaves and play the end out again.
[quote who="Wintersong" reply="5" id="2846972"]Your idea is based on "Gather people, unlock stuff". Gather a specific number of people to magically get access to building prints not contructed for a century? War of Magic indeed. The Adventure part has some meat though. And the magic one not against not in favour. Getting new spells to research based on getting them in quests ("Oh! New magic scrolls to decipher!"), traditional research in a laboratory*, events or def
Thanks for the replies. :) [quote who="chanter45" reply="1" id="2846955"] ... Technology becomes a global thing amongst your people, it doesn't make sense for one city to be living in mud-huts if your capital houses grandiose engineers. Technology and ideas spread amongst a unified cultural population... Furthermore you say that science and magic are at ends with eachother-I whole heartedly disagree here. Elemental IMO has done a wonderful job integrati
Frogboy mentioned yesterday that tech trees are a bit of an issue that needs some focus. I'm thinking that the game simply doesn't need them at all. Tech is really good if you are playing a SciFi game or a Civilisation-type game where you progress through different eras. But for a fantasy game it just gets in the way. Consider the following: The Civilisation , Warfare , and Diplomacy trees could all be mov
Nice work. :)