I didn't think you got back all your resources. How about pushing shift or control to keep it selected. That is pretty stardard UI now-a-days for using multiples. EDIT... Snap. Beat me by 30 seconds. :D
Das123
I really like the philosophy of striving to balance the game so players can choose their own playing style. As far as suggestions go, I think the shards should be rare but impact all the other areas of the game in some way. The game after all is named because of the elemental shards. Here are some possibilities with the shards being a more important focus: Conquest and Shard Combat Bonuses </
[quote quoting="post"] Query: Is there anyway to track your quests. A logbook or something similar? If so, its hidden from me and if not. There should be. [/quote] Quests are listed (current and past) in one of the kingdom report screens. I can't remember the exact screen but the quest link is located in the upper right. Then it goes through the varios quests and the current status.
Lol. [e digicons]:omg:[/e]
I think it is the Burn spell that is the main one that is over powered. It says it is INT% which would mean an average of 10% to 20% damage rather than 10 to 20 points. I'm sure these will be balanced in the final version. Would also expect the spell book to be one of the main community modding projects.
Yes. I have had this too and it can be annoying if you are wanting to push your city structure in a specific direction.
First of all, can we please keep the personal attacks out of the discussion? We've got a gamer who has an opinion so please give him an opportunity to air it. ... back to the focus of the thread ... Personally I like the slow pace of the game and for me the city building is getting really close now. Its funny but I found the city building in TW quite slow as well waiting for high level buildings to be completed. Where TW does shine is the tactical real-time battles. An
I think I was a tad harsh in some of the comments above. I'm now playing a game where there are heaps of mountainous choke points with different terrains. Monsters and bandits are spawning from dark woods and I'm now being forced to think through how I will break out. Do I form alliances with neighbours or fight for their cities. This is the sort of game experience I was looking for. :)
I like the ideas you have listed but the biggest problem I have with the quests is that they are tending to become the central part of the game. They are good early on when you are waiting for your cities and armies to develop but then they just become a distraction (they are for me at least). An analogy would be playing Monopoly where the main focus was getting the Chance cards. If the quests can be made to support the main game then great. But if they become too important an
I find I am often just selecting the 'Continue' button on the tech screen without first choosing the specific tech I want first. Could the UI either force a selection first before showing the Continue button, or ask 'Are you sure?' if no selection has been clicked before pressing Continue.
With housing now being the only multiple build in a city it would be helpful if the house/hut deselected itself after placement. A few times I've accidentally clicked twice.
I've been playing Elemental for relatively extended periods thanks to the stability of 3C and while I enjoy it a lot initially, I find I start to get bored with the game-play after the initial city is established. For me it is seeming more about process than strategy at present. It is heading toward a game I would 'like' but not a game I would 'love' long term.I know this isn't the finished game but we were asked to look at balance and game
http://dl.dropbox.com/u/9163563/debug04.zip
.92 has also been released today that fixes some more stability issues. Might be an idea to install that as well. :)
First of all, wow! This is really coming together nicely. Fantastic job all at Stardock. 1. No crashes to report. 2. I had the blurry screen to start with but switching off Advanced lighting solved that. And there was no residue left on the screen afterwards. 3. I run multiple monitors and switched on clip cursor when full screen thinking it would contain the cursor and allow automatic scrolling along the right hand edge. This didn't do anything. Ended up disabling the
Agree. Different beasts. Perhaps the resource could change depending on who owns the land. If Trogs own the land the resource is Wargs etc.
I'm having trouble downloading. :( It keeps retrying after downloading a couple of hundred kB.
Thank you for listing the items you are still working on at the bottom of the post. It is great to have this info. :)
I think that in this beta we basically just have the tech for the Amarians so I guess that is why some things are showing up but not actually functioning.
I thought I had the same issue. Then I realised that my money was in the negative. It costs .2 gold to keep the familiar so it was disappearing because I couldn't support it. There should definitely be some sort of feedback about this in game.
Map types would have been turned off in this Beta. Each Beta has a specific focus they want us to give feedback on and so many areas outside the focus area are switched off.
If a resource is adjacent to your city you can build on it. If not you need to first build a pioneer, send it to the resource, then use the pioneer to build on the resource. Need to make sure you have the correct amount of resources to build because at this stage there is no meaningful feedback on what resources are missing when you send a pioneer.
CodeCritter posted a work-around here... https://forums.elementalgame.com/388125/page/1/#2685300 Basically, rename c:/program files/stardock games/elemental/gfx/fx/fxo/post_bloom.fxo. Turn advanced lighting off.
I had a party of archers in a tactical battle. As it fired the game crashed. http://dl.dropbox.com/u/9163563/debug02.zip http://dl.dropbox.com/u/9163563/DxDiag.txt
I had tried to load a save game and got a blue screen followed by a complete system reboot. http://dl.dropbox.com/u/9163563/debug.zip http://dl.dropbox.com/u/9163563/DxDiag.txt