gaming_leone

gaming_leone

Joined Member # 6655143
0 Posts 6 Replies 43 Reputation

I see the player score as accounting for things the game doesn't explicitly provide for. For example satellite surveillance and spying. Scouting is a high APM process. Especially e.g. since there is no reasonable mechanism to set up patrols or to keep units on task. I'd like to see more done to lower the APM rate. As it is one need merely watch the ranked game play of the higher level players to know what a click fest it is.

7 Replies 24,367 Views

Watched the above video. There is definitely something wrong with the PHC fighter.

47 Replies 196,443 Views

My claim is that going negative on the resource utilization is sub-optimal. The easiest way to think about these things is with the numbers 0 and 1. Suppose at a given time you start with zero resources stockpiled. And at that time you are doing nothing other than starting the production of 1 unit from a factory and that the input of resources equals the output to produce that unit. And under these conditions it takes 1 minute to produce that unit. After one minute you

6 Replies 24,759 Views

Yup that is pretty much it. If the opponent is the PHC you can ignore a single AA (Not sure about two AA or more. But how realistic is that by this time of the game anyway?). BTW if the opponent is the Substrate then you might need to take out the blossum launcher as your first target but then just bomb the Nexus. Now the Dominators Punisher can be nerfed or the AA can be buffed or the Nexus can be buffed etc.

26 Replies 80,783 Views

I was wondering when this topic was going to flare up. I've known about the Dominator Punisher rush since just after release. Its the reason I don't play much ranked. I don't want to win like that and I don't want to lose that way either. Took quite a few wins against the painful AI that way in skirmish though. But I didn't know about the Destructors however. I'll have to play test

26 Replies 80,783 Views