A good list. Some things are already mentioned by the devs to be planned. "A way to see the range of effectiveness of refineries for PHC." Refenieries only work in the region they are built. Regions are highlighted on the minimap. In effect they only produce economic boosts for a single power generator.
centaurianmudpig
Tournament - Saturday 30th September <div class="content" style="font-size: 14px; line-height: 20px; color: #dbdbdb; word-wrap: break-word; overflow: hidden; font-family: Arial, Helvetica, Verdana, sans-s
For CPU temp, apparently is perfectly fine: http://www.tomshardware.co.uk/answers/id-3233445/safe-temps-6100.html As for your GPU, it could be a problem... http://www.tomshardware.co.uk/answers/id-3046437/380-safe-gaming-temps-hours.html <a href="http://www.tomshardware.co.uk/answers/id-28801
Here you go http://steamcommunity.com/app/507490/discussions/0/1368380934275828862/
It's cool of you to share those replays. It actually gave me a reason to check that feature out. Though there are some problems with replays feature... Rus crashed around the 18 minute mark. Tried 4 times to continue the replay beyond this but the game crashes each time. Replays need better seeking abilities. Such as playing backwards, skipping to specific time points. The replays have hiccups, i.e. an annihilator tu
Nice work!
That video sounds OK to me. It's what I've experienced at least.
I've just uploaded the last video of my Much Harder playthrough of the Genesis campaign. I also did an LP series on normal after seeing a few posts of people struggling with specific missions. I'm just going to link the Much Harder and ask you to post your own and explain how you tackled each mission to share tactics and strategy. [spoiler]test[/spoiler] [video]https://youtu.be/rvy-9NHxl6A[/video] [video]https://youtu.be/PDtnjljSJvA[/video] [v
While you lose your saves after an update, campaign progress (of completed levels) are not lost.
That verbal abuse is more likely to put off new and old players alike.
[quote who="mac_angel" reply="3" id="3664764"] I think I noticed exactly when it happens now, too. As soon as I build an armoury. When it's completed, one of the tasks at the beginning of the level, the game crashes. Both in DX11 and DX12. [/quote] Are you holding down the shift key when the armoury completes? Can you get past that point if the shit key is not held down?
Having a negative resource income will not allow production. Running out of resources will. If you are at 0 stored,while production is running, and you have Negative income then production will slow. Since you have insufficient resources to meet demand. So long as you have stored resources production will continue at normal rate. I hope that makes sense.
[quote quoting="post"] How you can help That’s a $40k per month burn rate. The sales will support this. However, where we need help is in evangelism. Making sure people know about this game and how it’s evolving. Participating on the forums and telling us what you want to see will help us prioritize. Just your presence in the community helps. We’re in this for the long-haul (at least until 2022 anyway, then we’ll see where
[quote quoting="post"] Long-term replayability overall That will require a third and 4th race along with additional locomotion units (crawling units, tracked units, etc.). BTW, gravity channeling units cannot go on water any more than a Star Wars landspeeder could go on water. It would sink. [/quote] I'm all positive for more additional races adding unique gameplay elements and their own styles to the mix.
[quote quoting="post"] Great Multiplayer community Our community is great (the people). There just aren’t enough of them. One thing we’re going to do in the next couple weeks is release an external tool that will make it easy to see when the queue is busy and let you chat with people from outside the game. That’s the near-term boost we can do. The longer-term version will require some more thought. [/quote] That's a
[quote quoting="post"] Great single player replayability Ours is good but not exception. Here is what I think we need to do: I think the current Ascendancy Wars button should get renamed to Campaign and Ascendancy Wars call up a map of the galaxy (or at least the Orion sector) with thousands of worlds on it with you versus several AI factions. Different worlds would give you wealth and you could use that wealth to buy more Quantum Bandwidth that would let you b
[quote quoting="post"] Multiple Paths to victory Right now we have two. But we would also like to have a turtle based victory path as well where they can build something that slowly spreads across the land. [/quote] This reminds me of your original idea of the Substrate only being able to build on some organic compound that grew and spread, yet abandoned as it slowed down expansion too much. This could be a growth that damaged enemy structures once it reached t
[quote quoting="post"] Differentiated T3s As part of a future tech tree update, we will want to let players do a lot of interesting things with the different T3s. We may eventually change the way T3s upgrade where you don’t pick their upgrade when they level up but rather they get a general bonus with their specific coolness chosen at the macro level as techs. [/quote] I'm just going to throw this out there. What about being able to customise ou
[quote quoting="post"] We want Ashes to become the ultimate RTS game [/quote] And many of us want to see this ultimate RTS game :) [quote quoting="post"] Step 2: You need the gameplay [/quote] None of the points you list address gameplay, if you are talking solely from playing the game. You have good gameplay, though what irks me is the lack of storyline. Though to say adding a storyline will fix x amount of problems means
Sorry for breaking the thread. [e digicons]8C[/e] Can't even edit the post because it's hidden the buttons.
Upload them to Dropbox or Google Drive, or some other file sharing website. Then make the files public and share the links.
Voted Ashes. Vote Ashes!
I like to think of it that they are have adapted their own technology to make them indestructible to their own weaponry. Like how the Borg adapt and the Enterprise rotate their shield frequencies. Changing the way in which orbital's work would make them an offensive measure only. And one in which would result in friendly casualties most of the time.
[quote who="aceparagon" reply="1" id="3660737"] I think the programmer doing that is sick currently, can't remember where I saw it. [/quote] It's on the Steam Escalation forum. http://steamcommunity.com/app/507490/discussions/0/152390648084921162/
I gave it a try. If you put your bombers in an army with a Pan or Dominator then they will always drop their bombs on the specified target building. I then tried adding the Punisher to the army with the bomber and one of them attacked a different target to that selected. Both Punishers and Pans released their loads early on the 2nd test. 1st Test: 1 bomber, multiple Pan's https://youtu.be/wtwm