Peter Harris

Peter Harris

Joined Member # 666936
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Would a penalty for changing alignments be desirable? By way of explanation you start off neutral then say take the alignment hits to get huge starship bonuses or PQ improvements then later bombard some useless planet with colony ships to get back to being good by taking all the good choices (who cares if the PQ of that size 6 world will be reduced if you destroying the colony immediately anyway). This would penalise a cheesey strategy.

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An AAR of my first game (from about 9 days ago). No strategy tips here. I did many bad things and very few good things. AI difficulty level was set to fool which, as you will see, compared most favourably to the human intelligence level for this particular game. My game play has changed a lot since then. My first game went along the lines of: 1. send colonist to nearby star and explore with scout (so far so good) 2. lease some colonists from Mitrosoft as it suggested in the

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When I build up my influence I find that nearby worlds belonging to majors flip to me. The Alexians also flip to me but none of the other minor races have ever flipped to me. In one game every world owned by a major within 3 sectors of my home system would flip to me in a few turns. The Alexians who were about 5 or 6 sectors away were flipping to me. OTH I had 3 minor races right next to my home system who would not flip. One was on a planet I gave them which had flipped to me from the

24 Replies 3,389 Views

You need morale boosters and reasonable taxes to keep your population growing. Think of population growing in steps. It grows until it reaches a sort of plateau then you boost morale so it grows to a new plateau. (It reaches a plateau because the extra population makes morale decline.) The population growth just makes it faster to get to the new plateau or population limit. It does not increase the maximum possible population. I probably haven't put this very well but

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I agree with RayChua post #5 with one small reservation. Not all good techs should be available to an evil race because there are some things a truly evil race would not do. Some should be available for use in a deceitful way.

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vincible Yep, reckon you are right. I was having a field day pimping away then I read a couple of posts by highest level players mentioning that the AI might only give a one or two gold for a tech. Oh well, have to unlearn the bad habits I am getting. ;) Been down that path before though particularly with Imperialism 2 and Civ, what works wonderfully at Tutor level is a disaster at Impossible. Umh, interestingly a good strategy at highest level can be a suboptimal strategy at lowest le

18 Replies 3,385 Views

Scott Drummonds You mentioned "civ-style" play. Try civ style with your tech trades to keep up on technology. Gotta trade 2 techs with Russia for 1 tech, trade the new tech and cash to France for a tech, sell a tech to India for gold. In civ if you don't trade they all trade everything leaving you no techs to offer so you get left behind. Civ-style tech-whoring is working very well for me at sub-normal in Galciv. :)

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I sell nearly anything (except planets, useful starbases and a few key techs and things) to nearly anyone. Makes good money. I rush built some luxury (spices?) in my current game and whored it to minors and the weaker friendly majors for a tidy profit. I rushbuilt and whored all subsequent luxury specials (but controlled my selling of gravity accelerators). I play at beginner level but I gather the AI gets stingy at the higher difficulties so such strategies may become unviable

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First some background. I am playing a game on a tiny map at beginner difficulty and have restricted myself to my home star system to figure out how to squeeze the most out of a system. I noticed my morale went down to 30 on one planet and 40 on the other so I set a counter-espionage budget and eventually morale went up to 40 and 55. I don't see why it won't go higher particularly since I have many buildings and a happiness resource. I am sharing a sector with a minor race who apparently

4 Replies 186 Views

s w Regard it as a speculative investment. Sometimes you blow your money on a trivial issue and sometimes, as forceinfinity mentions, you hit the jackpot on a major issue. Bit like having a blind portfolio of shares, some go down and some go up, hopefully more up than down so you gain overall. :)

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RayChua Do the AI majors take out the minors ASAP. I would rather leave the minors alone but if the AI gobbles them up I would need to do the same. (So far I have only played tiny maps at the two lowest difficulty levels so the minors have been quite capable of fending off the majors. LOL in my first game, at fool, the minors were the big boys)

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RayChua LOL I find getting into early war is extremely desirable in Civ3. I was thinking that it is also desirable at the lowest levels of Galciv, I tried it was good. I expect strategy would need to change very significantly if one were to try the higher levels. (A very successful Civ3 chieftain strategy may be suicidally foolish at Emperor level because the game is so very different. Probably same for Galciv?)

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forceinfinity "Oscillating warfare" is a Civ3 term which actually refers to taking down TWO civilisations. You build up, attack one civilisation, grab some cities and extort stuff for a twenty turn peace treaty. You immediately attack the second civ and do the same to him. As soon as the 20 turn teaty with the first civ expires you attack him again and extort heaps more (or destroy if you can't extort lots). Oscillating warfare was possibly a bad analogy. At the beginning of a

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RayChua Do you mean something along the lines of "give them a moderate gift now so they don't demand a big gift later" to keep them off your back and maybe even co-operate with you. A twist on the Civ3 strategy of give your neighbour presents to keep him off your back while you build up to conduct a bit of "oscillating warfare" against him? (I gather from your other posts that you play Civ3 so may know precisely what "oscillating warfare" means).

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redshift Good points you make there. Now that I think of it one race (it was one of the "good" ones, can't remember which) did make demands that were not too outrageous and your idea of paying them off to get an alliance later makes good sense (costly alliance but may well be worth every cent over the long run). The Drengin did make demands so utterly outrageous that I would be unable to resist them if I paid. The other race made demands that were merely absurd. I didn't play t

40 Replies 1,065 Views

Umh, yes. I was astonished at how much they demanded and astonished at how soon they were back for more. (I thought the Civ3 AI was greedy!). It seems I better get those warships rolling of the docks very quickly. This AI greed will probably make the very early game more interesting for me. I find once I have a decent navy the AI leaves me alone (at least at the low levels I play at).

40 Replies 1,065 Views

On a related note I have been able to start wars when the Parliament votes against it. I just ring up some alien (whoever happens to be at war with my intended victim) and offer to attack whoever I wanted to attack, they accept my generous offer. It seems like an exploit, not that it matters in a single player SP game. NB. My game is "straight out of the box", no patches or downloads.

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Clarification. By the time the second round of demands came I had a few starfighters. At all times I had heaps of constructors in the military build queue and could therefore roll off warships in every planet immediately, rather more than enough to destroy any fleet any AI could send. No one had battle axe tech by then.

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Reading the threads here and at Apolyton I get the idea that the AI demands tribute if it is stronger than you. You pay the tribute which is normally so expensive it nearly bankrupts you (or a whole star system) and then 5 turns later the same civ is back demanding more. It sounds like paying tribute would wreck you real fast. I started up a game (at moderate difficulty) to see what would happen if I didn't build a fleet. I received very early demands for tribute from three civs, I told

40 Replies 1,065 Views