I'd like to point out that there are map editors available. The one I made is available at the Galactic Core Website . The one up there is a little limited. I've finished an update that has random map generation, but I haven't had the time to put together the installer and submit it to the galactic core. I should be able to send it in on thursday. After that, it is just a question of how quickly things get u
Ricree
It's worth noting that stardock central has a built in IRC that will automatically connect you to their chat server.
Agreed, cheese is quite good.
Having different movement types for each race could add a really great dynamic to the game. Anyone know if that area lived up to its promise?
Sorry that the update is taking so long. I've been trying to work on it, but school is starting to pick up now. All I have left is to finish up a few small things, like getting ships into the editor. The random map is mostly working, but I still have a few tweaks left to do. I'll probably be able to have it done sometime this weekend.
Hi everyone. Sorry for being away for a bit. I don't currently have regular internet access at the moment, but that should be done in a few days. I am working on an update which will include random maps and ships. Also, there will be a few interface changes, such as replacing the text boxes with sliders for most of the windows. I can't promise a definite date, but it should be by the end of next week. Chippoka: Save, load, and new map options are in the first menu to the left
I've definitely had some success with playing an arms dealer. Usually, I've found that the best route is to get a tech advantage, then make a bunch of slightly obsolete ships along with a handfull of top of the line ships. Keep the good ones for yourself, and sell off the rest. I'm pretty sure you'll get a boost to your relations, and even better, you can custom build the enemeis' ships so that they are particularly vulnerable to your own. That said, I haven't tried this strategy on
I just wanted to know for those of you whose used it already, what makes this new map editor different from the first one that's on the GC2Builder site, other than it being 3D? If nothing else, this one is open sourced, so you can make changes to it if you want. Other than that, the only other big thing I can think of is that I've tried to make
The source code for the editor has now been released under the GPL. It can be found at sourceforge.net
The program is now being hosted on the Galactic Core website .
So, is chapter seven going to be up anytime soon?
Is this working for everyone now? Neb was able to get it running last night, but I want to make sure that it is running for everyone.
OK, as of right now it seems to be working. Once again, the file can be downloaded from: Link At the moment, it is located on a geocities account and is a bit over 2MB, so I can't guarantee it will always be up. I'll try to put it somewhere better ASAP.
We could go to one of the stardock central chat rooms. the #SDCentral is usually pretty empty.
Any chance we could do this over IM or something, so that the back and forth goes a bit quicker?
Oh man, I'm really batting 1000 today, aren't I. Try it again, it should work now.
Ok, I uploaded a new version of the installer. Run the uninstaller, install the new version. Uninstall it again. Then reinstall it. The first thing you should see after you run it the first time is a dialog box asking you to select your Galciv 2 directory. Once you have selected this, everything should hopefully run fine. If not, there will now be an error.txt file in the install directory, which should hopefully shed some light on where the problem is. Once again, here is
Ok. I'm going rewrite a few things to give better error reporting. I've only tried this on two computers, and neither had a problem. I'll try to have something up as soon as possible. The only other thing I can think of to check is to see if your directx is up to date.
Try opening up the file directly from where you installed it, hopefully the shortcut is where the problem is at. If you want, you can go ahead and IM me. My AIM screen name is ricree101. I'd love to get this problem out of the way.
What exactly is happening when you try to open it? Are you getting an error message? Also, .NET 2.0 is required. Do you have that installed?
Hi everyone, I'd like to announce that I have been working on a map editor for Galciv2, and I finally gotten it to a point where I feel comfortable releasing it. It has a few features that I think you will especially enjoy, such as a full 3D display, and it allows you to easily click and drag objects on the map. At the moment, it is missing a few features, most notably an automatic generator for maps, but I hope to have it available soon. You must have .NET 2.0 and
UPDATE: There was a problem with the first verion I posted which prevented the maps from saving correctly. The problem is now fixed. If anyone downloaded this before 5:00pm central on 8/8/06, you should uninstall that version and download the current one. Ok, here is a link to he download: link="http://www.geocities.com/rar3333/Galciv2MapEditorSetup.zip"]Link">Link The program uses some textures and models from Galciv2, so you have to have it installed before you can use the
I don't know whether anyone still cares about an editor, but since GC2:Builder seems like it's not going to be updated I decided to finish an editor that I started a while back. I'm hoping to have an early version posted either today or tomorrow. As it stands now, it is more limited than GC2:Builder, but I'm hoping to have it at that level before too long. That said, there are a few things that I think my editor does better than GC2:Builder. Most notably, I have a full 3-D display, a
Besides being in the same genere, it doesn't really look all that similar. I've been looking at this game for a while, and it does have a couple neat features such as randomly generated parts of the tech tree and different types of momvement for each race. That said, it looks to be a bit more focussed on multiplayer than I'd prefer, and the AI sounds like it will be nothing special. It' s a new company, so it will be interesting to see how well the execution turns out. If it turns
Hmm... ok. You're right about the epic field. Back in MOO3 (ok I know GalCiv 2 is no MOO), I could field fleets that had hundreds of ships (with the correct mods), and I had several thousand ships (of all kinds) in reserve. I was hoping that such stuff would be possible in GalCiv 2 too. You know, I'm not sure that your point is well mad