Ricree

Ricree

Joined Member # 667383
1 Posts 4 Replies 17,303 Reputation

I tend to prefer Neutral. The extra trade routes are really nice, and being in the middle is pretty good for relations with the other civs.

8 Replies 10,703 Views

I don't think that words can express how much I have wanted a game like this to be made. Did I ever mention that I love you guys, because Stardock really rocks.

34 Replies 35,845 Views

I have found that the AI can at times be paranoid. In my last game, I had three different races give me the whole "I know what you're doing" speach during a war with a fourth race. It's kind of funny, though. I probably would have left them alone normally, but they got on my nerves enough that I decided to go ahead and conquer them.

2 Replies 5,973 Views

I have a fairly rough verion completed. It can be downloaded from Link . It's kind of bare bones right now, and I definitely plan to improve on it, but I'd like to get some feedback first. BTW, the source code is at Link

12 Replies 11,923 Views

I don't think AI modding is going to make it into the game. From my understanding of things, each AI is its own class running in its own thread.

7 Replies 6,820 Views

I suggest sticking fleets around it on "Guard" or "Sentry" to keep it from being harassed while it heals. Do they actually do anything on starbases? On ships, they just have the ships wait until something comes within sensor range.

11 Replies 13,247 Views

I've started to work on putting one together. So far, I have the data structures and save/load mostly written and tested, but no actual gui done for it. Does anyone know the syntax for anomalies, homeless races, or ships in the map files? I didn't see examples for those in the custom maps. At the moment, I seem to be able to load up a map and save it back into another file without messing up any of the data, so I think that everything is pretty good on that front.

12 Replies 11,923 Views

1- I'm pretty sure that rush buys don't show up when you do it in one lump sum. At any rate, mine have never shown up in the end game screen. 3- I've definitely seen them adapt. In my last game(normal), all of the AI players were using beams, so a couple started learning missle. By the end of the game, they were just starting to field basic mass drivers on their ships. 4- I'm not sure. I've only noticed it happen in war, but that really doesn't mean all that much.

2 Replies 3,292 Views

I've only been playing on normal so far, but from my experience the AI usually has at least a few ships guarding every transport. That said, they are only small, weak ships that are easy to take out, but it does provide at least a little protection. I think that it would help if the AI actually used sensor ships. That way they would be able to move transports to a safer location when there is danger.

8 Replies 6,695 Views

2. The Altarians are hippies. Their thing seems to be tree hugging, and getting others to hug trees with them. influence is their game. I cant stand being next to the Altarians.. they are the nosey neighbors of the universe. Always poking their influence starbases in my territory..and parking their ships right inside my borde

6 Replies 7,634 Views