Drizzt_DoUrden

Drizzt_DoUrden

Joined Member # 667693
0 Posts 0 Replies 30 Reputation

Sergey - I would be very interested in seeing you post your strategy for large maps, especially painful, crippling or masochistic. Also, what star density, galaxy size, and habitable planet frequency do you typically choose? What type of victory does your strategy aim for? Thanks ...

117 Replies 2,830 Views

It seems like there are rounds of battle where the 'toughest' ships from each stack attack each other. But which one is the 'toughest?' Is it by Hit Points, Defense Rating, Attack Rating? Does it depend upon who attacked who? I've heard that if starbases are involved they get attacked last. What about Colony ships, Transports, Sensor Drones, etc.? Any clarification is appreciated.

17 Replies 1,537 Views

Yes Richard that does sound like a very frustrating scenario. Those pesky minors! Sounds like that's a 'feature' that could be toned down at least for future releases. It takes a long time and a lot of sacrifice to research dreadnaught tech. Having a new minor appear and open up a bargain basement tech shop just doesn't sound quite right. Talk about an equalizer ...

6 Replies 1,579 Views

Yes you are correct Twirlip. When I sent a scout within sensor range sure enough the Drengin had a miltary starbase there already. It would be nice if the resource did not disappear from the map, but I guess that does convey some information. Brings up another question - is there any way to tell what upgrades an AI race has built on their starbases?

10 Replies 553 Views

Let's say for example I have a single BattleAxe defending a planet. Many times I've seen the AI throw corvette after corvette at it. A corvette might arrive every month for example. They each get destroyed, thereby building up the experience and effectiveness of my BattleAxe, and it's basically fully repaired by the time the next one arrives. Doesn't that sound ... well ... dumb? Shouldn't the AI build up a force of 10 Corvettes (or anything better it might have) and then attack with the st

2 Replies 252 Views

Don't you guys have any backbone? Have you ever heard of peace through strength? Don't give those jackasses a dime! Let them try to take it and them slam them. ;) Of course, there is the RARE occasion where you need to pay someone off, but otherwise don't be a jellyfish. Military strength is an important part of the game ...

40 Replies 1,097 Views

Overall fantastic game, very enjoyable. This nitpick is a little annoying however. I see a ship with an Autopilot destination, but I don't remember where I sent it. I click on the ship and poof, destination is cleared. Aaaargh! I know you can enable the option to show all Autopilot destinations on the mini-map but it should be easier than that to figure out where a ship is going. My 2 cents ...

5 Replies 286 Views