Thanks. Yet another thing you didn't have to do in GC3.
SlyRedFox84
In GC3 there was a limit to the number of star bases you could built without researching something to raise the limit but you could build as many modules on each star base that you wanted as long as you had the resources and had researched it. In GC4 there seems to be some kind of a limit to the number of modules you can build on your star bases. I had enough resources but it gave me an error message that I did not have enough modules. What do I need to research to raise the
I like the 1.9 patch overall. I especially like the fix for that notifies you of "orphaned" constructors at starbases. That is constructors that still have one more build left on them. It was hard to keep track of them before that. An earlier version of the game did that but for some reason it went away. One thing that changed with this patch that I would like to see changed back is that you can't always delete or add Military Subsidies or one of the similar
1.8.1 still doesn't fix the multiplayer problem you broke in 1.8. It's frustrating that I haven't been able to play MP for almost a month. I have 2 human players and 1 AI. I pass a turn, the other human player takes a turn, and it never makes it to the AI. I locks up. So whatever you did to fix MP in 1.8 broke something. Please address. I can't play with my friends. Do I need to submit a ticket with the save file?
I don't know what you fixed in multiplayer in the 1.8 patch but it's not stable for multiplayer. I just spent a frustrating afternoon trying to play GC3 in multiplayer with multiple client crashes and multiple game lock-ups when the last human player passed their turn. These problem happened from time to time in previous versions but not with the frequency. It got so bad we just gave up playing. You need to do more thorough testing before you post a patch.