Well, actually noone uses my ModManager for their mods yet - primarily because no mods have been released since I wrote it - so they all still use ModSwapper (the older utility). This came about because one prestigious modder (WesW, who wrote the MedMod) asked someone to write a program to swap in the files for the MedMod. Everyone saw the sense of this, and it became pretty much mandatory to take the time to make the file ModSwapper uses (which required only writing 3 lines - so it was no har
J Bytheway
[quote]don't bother to remember what original game files were altered, just backup and restore them all - this makes things slightly slower, but somewhat safer.[/quote] I didn't really express this very well - the way I did it in ModManager was as follows: Each mod specified a bunch of file copies which were pperformed on application (it's better to just allocate each mod a copy of the data file directory structure, as you're doing, but that wasn't possible for backwards-compat
Just thought I'd drop by from Apolyton and offer some advice obout modswapping... [quote]Well, as there are a lot of different little "mods" in the library I built it that way One advantage is that you can do both "total conversion" and "single event/ship/etc" with this approach.It will have to take into account 'priority'. The first mod in the installed mod list should take precedence over the following (that part is not in the UI yet).[/quote] It would seem to make more sense