I'd have to agree with that; SE4 is about underlying detail. The building blocks are down to the level of separate components for bridge, lifesupport and crew quarters, and everything else except the kitchen sink :). By building on the fine details, everything above becomes similarily detailed. In combat, then, if you get hit, your ship might lose some of its engines and, naturally, have a reduced speed until the damage can be repaired... Now, should your battlefleet slow
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