Island Dog

Island Dog

Joined Last seen Member # 673228
1,503 Posts 2,354 Replies 3,502 Reputation

The Escapist has an excellent walkthrough up for Ashes of the Singularity that we've been working with them on. It's a great resource for anyone interested in, or just getting started with Ashes of the Singularity. Check the full walkthrough here: http://www.escapistmagazine.com/articles/view/video-games/walkthroughs/15314-A

1 Replies 11,929 Views

I know some of you have been doing Let's Plays and other types of videos for Ashes of the Singularity. If you make one please post it here as well just so we can keep track of the videos and see what our fans are creating. :) If you post them on social media sites like Twitter, be sure to include your Twitter name so we can keep an eye out for them and possibly repost them on our social channels. Even if you aren't the creator, but

53 Replies 78,859 Views

Brad has a pre-mortem for Ashes of the Singularity up on Gamasutra. Check it out here: http://www.gamasutra.com/blogs/BradWardell/20160104/262961/Ashes_of_the_Singularity_PREmortem.php <img class="no-resize" style="display: block; margin-left: auto; margin-right: auto;" src="https://draginol.stardock.net/images2014/Ashes-Topic-Game-Design_C640/ima

7 Replies 21,599 Views

Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units. I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB. Video memory is still 2GB minimum. You need a 2013 or later video card.

1 Replies 18,626 Views

Please see here: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-troubleshooting

8 Replies 6,920 Views

Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support. "Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes." It’s fine to get excited about a new game -- Ashes of the Si

0 Replies 18,051 Views

Your post was answered on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/496881136914885560/ [quote] The 560 is an older class of cards that Ashes does not yet support for DX12. That said, we are planning on working on compabitility for older cards. Keep an eye on the changelogs of patch notes in the next month or two.[/quote]

5 Replies 5,375 Views

Can you download and run the tool below: http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe Then attach the .zip that's created and send it in with a ticket to support: https://esupport.stardock.com/index.php?/Tickets/Submit

2 Replies 2,200 Views

Thanks. I've passed this along to be looked at. :) If you run into anything you can also submit a support ticket directly. https://esupport.stardock.com/index.php?/Tickets/Submit

6 Replies 54,366 Views

v.63 update is now live. Thanks for all the feedback! A number of these changes are in direct response to feedback and bug reports from the forums, so keep it coming. Full change log: Gameplay Game option to play with Victory Points off New large desert map: Anthys Turinium Generator control also gives a 10% economy boost Host migration (work

20 Replies 47,206 Views

[quote who="Qyth" reply="1" id="3596840"] I should have GalCiv III and Ashes founder badges. No idea why they do not show. [/quote] I see your GalCiv badge, but it will only display on the GalCiv or Stardock forums, not here on AoTS. I think you should have an Ashes one though.

29 Replies 599 Views