The Escapist has an excellent walkthrough up for Ashes of the Singularity that we've been working with them on. It's a great resource for anyone interested in, or just getting started with Ashes of the Singularity. Check the full walkthrough here: http://www.escapistmagazine.com/articles/view/video-games/walkthroughs/15314-A
Island Dog
Every War Has at Least Two Sides Meet the Other Side: The Substrate! You've had plenty of practice with the Post-Human Coalition, but now it's time to experience <span style="fo
It should be live any time now.
[video]https://youtu.be/ovj8d-JC3Xg[/video]
I know some of you have been doing Let's Plays and other types of videos for Ashes of the Singularity. If you make one please post it here as well just so we can keep track of the videos and see what our fans are creating. :) If you post them on social media sites like Twitter, be sure to include your Twitter name so we can keep an eye out for them and possibly repost them on our social channels. Even if you aren't the creator, but
Really, enough of this.
Really, that's enough of this.
Some of these screenshots are looking real nice. :)
Brad has a pre-mortem for Ashes of the Singularity up on Gamasutra. Check it out here: http://www.gamasutra.com/blogs/BradWardell/20160104/262961/Ashes_of_the_Singularity_PREmortem.php <img class="no-resize" style="display: block; margin-left: auto; margin-right: auto;" src="https://draginol.stardock.net/images2014/Ashes-Topic-Game-Design_C640/ima
Ashes of the Singularity v.71 is Now Available! This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damag
Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units. I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB. Video memory is still 2GB minimum. You need a 2013 or later video card.
Please see here: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/530/175/general-ashes-troubleshooting
Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support. "Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes." It’s fine to get excited about a new game -- Ashes of the Si
I moved this out of the Journals section as that's reserved for official posts.
Thanks for the feedback. I've reported this post to the devs to look at. :)
Your post was answered on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/496881136914885560/ [quote] The 560 is an older class of cards that Ashes does not yet support for DX12. That said, we are planning on working on compabitility for older cards. Keep an eye on the changelogs of patch notes in the next month or two.[/quote]
Can you download and run the tool below: http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe Then attach the .zip that's created and send it in with a ticket to support: https://esupport.stardock.com/index.php?/Tickets/Submit
Thanks. I've passed this along to be looked at. :) If you run into anything you can also submit a support ticket directly. https://esupport.stardock.com/index.php?/Tickets/Submit
Update v.64 for Ashes of the Singularity is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet. The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good
Update is available to everyone now. :)
v.63 update is now live. Thanks for all the feedback! A number of these changes are in direct response to feedback and bug reports from the forums, so keep it coming. Full change log: Gameplay Game option to play with Victory Points off New large desert map: Anthys Turinium Generator control also gives a 10% economy boost Host migration (work
v.70 adds Ice Maps, Orbitals, New "Cruiser Factory" building, and more! Progress for Ashes of the Singularity is moving along nicely and the Dev Team is plea
The DirectX 12 Developer Blog has a special
[quote who="lunadog3" reply="3" id="3597471"] so maybe it's time to stop showing off and provide some basic support for sli and crossfire in game. [/quote] That's what they're working on. :)
[quote who="Qyth" reply="1" id="3596840"] I should have GalCiv III and Ashes founder badges. No idea why they do not show. [/quote] I see your GalCiv badge, but it will only display on the GalCiv or Stardock forums, not here on AoTS. I think you should have an Ashes one though.