Firefox99

Firefox99

Joined Member # 674614
0 Posts 2 Replies 192 Reputation

I still say there needs to be a main slider when you start a game, make the economy hard [how it is now] or make it easy [how it was in beta 3]. Its the only reasonable idea, i mean some people seem to like the challenge while others hate it in all ways. [im in the second camp, i hate it XD]

29 Replies 13,737 Views

Ok, i normaly dont pipe up on anything but i agree with this...The economy is HELL now, they need to switch it back to Beta 3 standards NOW. :)

26 Replies 10,060 Views

Personally, i think the phase gates should be available from tech two and then have the speed increase with tech levels instead of cost. Also i have to say that the evacuator needs a new model.

71 Replies 12,884 Views

I beg to differ, bombers are useless against it if you have: A: a defense fleet with ONE flak frig B: 1 or 2 hangers with a few fighter wings to kill said bombers

14 Replies 5,969 Views

I like Lordkosc's idea as well but i think 20-30 are pushing it, i would probably go for a lower number like 12-15 because thats the size of fleets i make, about 3-4 line ships, a command cruiser, some carriers, LRM or 2 and the cap ship as the heavy heavy hitter

20 Replies 4,457 Views

yes, the loss of a capital ship in a small game CAN be crippling, but that just is an incentive to surround it with, lets face it, cannon fodder ships, or jump in your smaller ships first then jump in the heavy hitter, i constantly jump cobalts in then my Kodiak's then perchans and finally my cap ships. Though i have lost my main cap ship a few times but came back to win the fight, mostly because i have the Akkan and it isn't my main line ship...

130 Replies 26,900 Views

Realism? what about this game is strictly real, and how do you figure that the system is realistic? no offense Why would you NEED 6 whole colony's to support a capital ship, if we were being realistic you could probably support about 2-3 capital ships per planetary colony and maybe half to a whole capital ship per asteroid colony.

20 Replies 4,457 Views

Hmmm another idea [i mentioned before] is to give the Pirates a mobile pirate [or merc if that is going to be their new name] base. Let it be bigger than the largest cap ship with production facility. and have jump inhabiter immunity so that it can move through systems randomly

44 Replies 13,108 Views

Anyway, I don't like the idea of pirates having capital ships. Pirates are known for their hide and sneak attacks, not for building huge armies of huge ships. From what I have seen their forces are already very strong and people give bounties just for the pirates - which misses the original point of the bounty completely. Yah, pirates should not have cap ships...and they should not mass fleets to randomly do

44 Replies 13,108 Views

And you didnt address my other idea where the researchers do it them selves when they realise they wont be able to stop the pirates?

44 Replies 13,108 Views

im at the zoom point where you can see the gravity well and all the individual ships in it by icons, if you try to order them somewhere in the gravity well they will assume its a jump command.

15 Replies 5,377 Views

i think the only AI i have EVER seen move to a new system was the pirates, i cant recall ever seeing anything else jump to the system i occupied after i got it...

16 Replies 5,822 Views

I know i personally stopped playing the bigger maps in favor of one system but lots of planets because of this problem...

16 Replies 5,822 Views

Or just give them incredibly powerful system defenses, like maybe a few gauss cannons that can tear a line frigate apart in one hit that reaches to the jump in point?

44 Replies 13,108 Views

Unless the infiltration teams upload viruses to destroy any traces of that technology, they they would have to backwards engineer what they had known from something they have on hand. Thus where the idea of having it quicker and only half priced comes in above? OR there could be chances involved, the infiltration team gets it and jumps away and the research stays OR the infiltration team fails and the researchers destroy the information before the enemy could get it?

44 Replies 13,108 Views

I agree with Op,its one of my pet peeves about random big maps, i wanted to have BIG fights with REAL solar empires, not a bunch of small sides bickering over one system then moving onto the other 4 empty systems..?

16 Replies 5,822 Views

I mean that will the beams target secondary foes if the primary is in their range but not in their arc, while it is turning etc.\ (secondary targets being random enemy units NOT targeted specifically by the player, that ship being the primary target)

16 Replies 7,490 Views

I also suppose there can be a middle ground, make the research free with time but the more money and crystal you pump into it the faster you get results, so at max things take, 5-10 min to research EACH but they are free, where as they take like current time 30 sec-1 min if you pump the current amount of resources into it

25 Replies 6,557 Views