" Thought that Doom 3 and Ressurection of Evil were much better and enjoyed playing them also. " I wouldn't say that I enjoyed DOOM 3 and Resurrection of Evil more -- though I definitely wasn't one of the DOOM 3 haters. I always had been of the mindset that DOOM 3 was a more enjoyable experience than the at-the-time-favorite, Half-Life 2, and I still maintain this viewpoint (yes, that's right, I just don't like HL2<
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It's definitely good, but I really believe that the top five is filled with games that are even more awesome. Psychonauts really isn't really top five in terms of gameplay (which, in the end, is all that matters), but holy crap was the story entertaining.
I'll be completely honest you with: I really wasn't prepared for the amount of time which this list would take to write in its completion. I forgot that whenever I do something like this, I go all out by writing little novels for each of our lovely winning titles. Anyhoo, let's have a big round of applause for game number seis in this fiesta of fun. F.E.A.R. -- Publisher: Vivendi Universal, Developer: Monolith <a href="http://www.gameran
I should've realized that when I started this list that it would mean about an hour or two of my time every day for roughly twenty straight days. The likelihood of a second top-ten list following this one is decreasing exponentially every day. We're now down in numbers so teeny-tiny that they require the use of scientific notation of a magnitude that even a millipede would be frightened of in order to properly be represented. Now, on to the rank seven game of this spectacular array of the
The touchscreen elements aren't bad, but they just don't feel like the game was actually designed to utilize them -- rather, it feels like they were just tacked on so the PR people could say "Touchscreen gameplay! Yay!" And, yes, breaking the ice blocks is surely fun. Who doesn't like the ability to break shit with a stylus ? No one, that's who. Also, like I said, the 3D Castlevania wasn't bad -- it definitely wasn't a Castlevania 64 by ANY means -- but it just felt like
So, I'll come clean with you -- I didn't actually have anything planned for this list when I started it. I figured, hey, I'll come up with the list as I go! Nothing could possibly go wrong with that! Yeah, turned out I was completely out of ideas for games to take the eighth, seventh, and sixth spots in this ever-so-valued list. And for your information I took an extra five minutes today to contemplate just what order my favoritist games of the year would take in this list (which actually
Despite the slight delay in getting today's entry in the ever-popular top ten list, I'm happy to say that I'll have this up and you in a position to be reading it before midnight, so therefore, I win. So, in the name of brief introductions so I can have this little puppy up in time, the following is what I feel to be the ninth best game to be released in 2005. Battlefield 2 -- Publisher: Electronic Arts, Developer: DICE While I have no official
A mood was to bound to hit me at some point in time that would require me to follow the flow of top ten lists at the end of the year, and although I had been lucky enough to avoid this trend for years, it has finally caught up with me. So, for the next twenty days, I will be writing about one game per day that will fall into the follow lists: Top Ten Games of 2005 and the Ten Most Appetizing Games of 2006 -- the title of the latter very much being a work-in-progress . The games will
Yeah, the game's story is revealed in stutter-step like sequences throughout the game. Then, in the last hour, the final "pieces" of the puzzle are revealed so quickly that you'll suffer information whiplash. Pay attention or you'll get lost fairly easily. As for the levels, the game is essentially divided into four quarters, with each quarter being a completely different locale. The warehouse was the absolute most boring part of the game. Things picked up fairly quickly after that.
And, yeah, I know this is about the smallest review I've ever written, but I think this is all the game really needs. The graphics can be seen in the screenshots, the audio is just fantastic, and so on. If you have any questions, I'll answer them in the comments.
I got my hands on F.E.A.R. yesterday, and had beaten it by midnight. Overall, I'd say the game has about ten hours of gameplay, which gets pretty action-packed after about forty-five minutes and doesn't let-up until you finish the ending sequence. I will say that if you're any "good" at FPSs at all, then you should probably play through the game on Hard or, maybe, even Extreme difficulty. The slow-mo in the game makes the enemies pretty damn easy, and after playing through it on hard,
Just got back from my third viewing of Serenity... And it really saddens me to see just how low under the radar this movie is flying. I may be a fanboy, but seeing such a wide variety of my friend's and family get caught in Firefly's web, despite their varied tastes, makes me think that this show, and especially this movie , has a little something for everyone. The movie truly is one of the best things I've seen in theaters within the last few years. I generally don't campaign t
In what is quite possibly the worst "piece" I've ever written, here are my thoughts on Serenity. Hopefully I'll get the gusto to spice it up a bit (yes, I did just say that and no, I don't ever plan to again) sometime when I'm a bit more conscious tomorrow. This was primarily written as a reply to this crap review from this thing I call a school. I'll admit it from the get-go: I
Serenity . Just go ruttin' see it. Seriously.
The lack of a comprehensive update in a few days may make a few of you disoriented in your travels, speech, and general being , but I promise, I had good cause. Kind of. Well, not really. But I bring pictures to compensate. Them pixels arrayed in an organized fashion represent the little room that I call home in a very slightly off-campus house with ten other people (all but two of whom I know on a friendly or friendly-ish bas
Thanks for the kind words.
Searching through the reaches of the abyssal drawers of some of my nightstands and dressers in my room of ten years I came upon a number of buried remains of scratched-up CD-R discs which had previously served as reusable "diskettes" of a larger capacity for use in transferring data during the non-Internet days of my computing life. Amongst these compact treasure chests, I found a number of old pictures, as well as some old conversation logs and e-mails exchanged at key dramatic intervals over t
I'm currently using the Torque Shader Engine. It's a bit rough right now (really rough), but by the time Milestone 3 hits, I think it'll be in a very usable state. Currently (I'm using a build from about three weeks ago) it's usable, but very rough around the edges, and not nearly as polished as TGE 1.3. So I'm currently just working on various features of my upcoming game that won't really need to be updated whenever a new version of the shader engine is released. I just finished up the menu GU
I've spent the last two weeks of my time with Torque doing nothing except tweaking the GUI that I plan to use for my upcoming projects, and tonight I can finally say that I'm done with the damn thing. I created every image completely from scratch, which I'm still proud of, then tweaked and re-drew every texture about three or four times, then tweaked and re-wrote some of the GUI scripts and the inner GUI core code. And it's done. I would've had this done far sooner, but this weekend h
" Trent is absolutely correct when he says that graphics matter most " Let's keep in mind that I said that graphics matter most in terms of a selling point to the mass gaming public. Most people don't really care about gameplay until they've actually played the game. Get a demo in people's hands with crappy graphics and if the gameplay is there, it'll keep people interested. Though the hard part is getting people to actually play the game before passing it off.
I'm not saying that HL2's single-player was the biggest abomination in the history of man-kind. I'm not even saying it's really bad . It's just not good, nor is it anywhere near as good as the original Half-Life.
Eh, you know, Steam never really grated me like it did anyone else. It's annoying to have running all the time (which isn't necessary, it's just easiest), but it never treated me badly. Plus, the idea of developers choosing more autonomous methods of publishing their games is something I really support. Though I would prefer if this is done via a more Stardock Central-like method where you just start up the program when you need to install or update something, but other than that, you
Yet it wins "Game of the Year" awards at every big-name PC site/magazine. This is what I don't understand. I'll admit the game's technical excellence, but the gameplay excellence simply is not there. The Quake 3 engine is one of the most-licensed engines I've ever seen, did Quake 3 win any game of the year awards? No. Half-Life 2 is just like a single-player version of Quake 3 in that, for the most part, it just exists to show off the Source engine (which is mostly Quake 1 and 2 anywa
If I were a bit more like the rest of the universe and a bit less like myself, two things would be true: One: I'd begin this article with a definition of the scientific meaning of "half-life," or Two: This article would simply never be written. Unfortunately I can neither start this article with a definition of "half-life" which would lead into the witty observation that, by all means, Half-Life 2 by definition is only half as good as the original Half-Life, nor can I ignore my burning necessity
The WWII thing seems to be entirely the result of Saving Private Ryan. So I'll throw it in the movie's category just to make sure I'm still right. And the rest of the war games followed as a result of a few of the mega-popular WWII games.