jscott991

jscott991

Joined Member # 674992
4 Posts 24 Replies 724 Reputation

Political Machine is definetely worth 19.99. As long as you don't expect the next great game, you are getting a game that is fun and quick to learn and play. It doesn't have the longevity it needs, but hopefully Brad and the others will give it that through bonus paks and possible expansions. I'm very wary of PP3 the more I look it over. I think it is just an updated Doonesbury.

15 Replies 10,293 Views

Power Politics III looks like Doonesbury '96 in almost every respect. I was inclined to buy it for 19.95 and try it, but I'm really wary of the huge bias of the '96 game (especially since the 2004 election is far more charged than the '96 election; the incentive to be partisan is greater). I still would say that PP3 will be more detailed and more of a strategy game, while Pol Machine will play quicker (too fast in my opinion) and be m

15 Replies 10,293 Views

Some stats on HQ's: Level 1: 250,000 Money earned if built on day 1: 400,000 Level 2: 750,000 Money earned if built on day 1: 1,200,000 Level 3: 1,750,000 Money earned if built on day 1: 3,600,000 I never think that the level 3's are worth it. You can only build 1 of them on day one and after that its hard to lay out the 1.75 million and 12 stamina points after day one.

5 Replies 6,306 Views

Negative campaigning should be more powerful. I can't think of any reason to use it now, unless you allow yourself to fall behind in a key issue early and try to make up ground. Even then its too expensive to put both a positive and negative ad, given that two positives will probably be a better choice. I completely disagree that the game should include Third Parties. For some reason people think Third parties are more interesting than they

8 Replies 6,113 Views

This is just annoying. I'm tired of losing the popular vote in elections that I control from beginning to end. The game needs a ceiling and a floor of support within an individual state. The 80-20 results in states where I don't advertise are unrealistic and hurt the realism of the results.

95 Replies 60,662 Views

Doonesbury was both a heavily biased game in favor of the Democrats and was insanely buggy (it crashed repeatedly, even when you sent away for the new CD). But Doonesbury was deeper than this and more of a strategy game than just a fun romp. This game is very short and produces some very strange results. I also agree with Iceberg, until they make some changes, it is just a glorified chess game with a relatively few number of pieces and relat

15 Replies 10,293 Views

I wasn't suggesting we pay for the expansion. I was really referring to the size of the update. GalCiv got a "bonus pak" on the first day of its release because of the one month delay in release due to MOO3. A bonus pak like that for Pol Machine could include more candidates and a better election night system. Altarian was a much more substantial update and that woul

71 Replies 48,066 Views

Against the upper level AI opponents, the game is ruined anyway by their enormous money advantage. I still wouldn't cheat myself, but the game is pretty pointless when you lose by 10 or 20 million votes, but win with 271 electoral votes.

95 Replies 60,662 Views

It isn't cheating anymore than someone playing Reagan against a custom candidate. The default candidates can have up to twice as many points as a custom. But the game has so few candidates. Do you really think that John McCain can be created fairly using only 5 points? JFK? I'm less interested in what's cheating in regards to candidate creation and what's available to let me put some real candidates in the game. I'm sorr

5 Replies 5,983 Views

Personally, I feel that the AI's "cheating" becomes too annoying at any level above Clinton (I think he's the first tough candidate, as opposed to Gore who is challenging). If all you are trying to do is to win 271 votes, regardless of what happens outside your target states, the game becomes nothing like a real election. I agree with jdjefferson at this point. The is starting to lose its luster politically, though it can still be fun at tim

10 Replies 7,856 Views

The AI does cheat starting at the challenging difficulty level and getting worse on tough and above. I asked in the polmachine chat room yesterday and this was confirmed to me. I'm abandoning the campaign for this reason. I see no reason to play 5-6 matches against opponents when I'm not trying to win the election, just piece together 271 electoral votes as cheaply as possible. I've seen how Frogboy and Dearmad won their upper level

3 Replies 5,982 Views

Buying endorsements probably isn't the way to handle them, but it would take a very serious change to make it any other way. Would getting NOW's endorsement really hurt Bush among conservatives? Would they really then vote for the liberal party to just spite a conservative reaching out to different groups? No, they probably wouldn't. They might not vote for Bush in great numbers, but in Pol Machine turnout is measured by awareness and aware

12 Replies 10,841 Views

Trust me, your home state is not automatically "counted", whatever that means. I always play as a custom GOP candidate from NY, and winning my home state takes a lot of effort. Being from a state gives you only one advantage: a high awareness to start. If you want to win NC from Edwards or California from Arnold, all you have to do is build a double HQ early and throw up one radio/tv ad in the early stages on an important issue. If the oppo

12 Replies 10,841 Views

The issue editor should let you create historical campaign situations, though not really as slickly as Stardock could. Historical scenarios would be kind of fun. I personally think the first expansion should focus on expanding the election night coverage (slowing down the pace, improving the presentation, and maybe increasing the drama), adding an incumbency advantage and, most importantly, adding in new candidates (the limited number of poin

71 Replies 48,066 Views

I'm hoping that they will include it with a bonus pack that adds a little extra content. They did alot more for GalCiv after it was released, so I think they will do something with Pol Machine, despite its much lower cost. I'd love to know if they are planning a bonus pak for sure though.

16 Replies 12,013 Views

Veselin, I have no idea what is causing you difficulty. My only tip is to make sure you have your candidate selected when you try to move from state to state. Otherwise, talk to the designers. You might have a bug.

61 Replies 48,693 Views

The tougher AI candidates do something to boost their national appeal easily (it could be just endorsements and TV ads I suppose) but that makes it nearly impossible to hold all the traditional "Red" states. Its just too expensive. Its much more economical and, actually, a lot easier to just win California as a Republican and forget about the popular vote and lots of the little states. This isn't realistic but its how to beat the AI

61 Replies 48,693 Views

My tip is always drop a webmaster, spin doctor, and smear merchant in New York and California if you are the GOP candidate. With smart ad placement, it will be very difficult for the Democrat to win either state. If the Democrats lose California and New York, its next to impossible for them to win the election. This kind of tactic is the only way I've been able to use a custom candidate and progress past Clinton. The game is a littl

61 Replies 48,693 Views