I am going to bump this. I am sure the topic of realism has been brought up plenty of times before. But it is still an important topic. "Keeping it real... Will keep it fun..."
Tholan
I have little doubt that phase lanes are a bad idea. If we wanted to play a game with terrain, then wouldn't we want to play some thing that has land? The whole concept of space is that... well there is a lot of open space. You remove that and you have basically removed the whole concept of playing a game that takes place in space and thus removed the fun. I also don't agree with the reasoning that you need terrain choke points for the game to be fun or playable. Consider this commen
We initially modeled the galaxy generator and the art and many of the game mechanics on real solar system attributes. Rare planets, elliptical orbits, real-gravity, black skyboxes, moons, accurate planet sizes, accurate inter-stellar / accurate planetary distances and so-on. In fact a lot of the code to support these systems are still in the game. The reason they were taken out is actually pretty simple, its a game, not a simulation. As much as we wanted these el
Supreme commander is definitely not for the faint of heart. It will require a lot of thinking on the player's part. Those not interested in having very small tactical battles on small maps where a lot of micro wins the day, or very large battles with 100s of units on each side on medium to large maps, or thinking of the overall strategies about when to upgrade your economy and your army to the next level of technology, need not apply. One thing is for certain... the game is definitely n
Supreme Commander is a joke. Played the demo and it is not what it's being billed to be. For those looking to buy I'd hold off till the first reviews are in. Supreme Commander Reviews