Algae

Algae

Joined Member # 676620
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" The tech-tree (within the software/game itself) is extremely poor. It should not be a mystery what each tech will lead to and which advances they will allow." By coincidence I started to discuss this from an (almost) opposite point of view last night in this thread http://www.galciv.com/forum.asp?BID=GF&id=75057#75276 I think there is a lot still to achieve in all strategy games that have a developing technology at their heart. Be good for more to join in the discussion.

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Wow, you guys are on the ball. Istarted to talk about these ideas at civfanatics a while back, but I never quite got it all together. Here is an extract that gives the flavour: "It should not be possible to target Adam Smith or Hoover Dam the moment you sit down to the game." "Go straight to monarchy and get the Great Library." "Plan to get Michaelangelo's Chapel at the same time as Democracy." "How about not knowing if gunpowder will ever be i

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"The tech tree is missing btw. In game, I have *no* idea what is leading where, again, take a look at Civ3 please." I am of the opposite opinion. The ideal tech tree should always be hazy right ahead and completely unknowable further in the future. This is a significant flaw in Civ3 because it conflicts with the raison d'etre for the game.

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