I think the real nitpick here is not the units and how similar they are, but resource gathering and base building. In particular, Starcraft had vastly different base building ideas, and the resource gathering was fairly dissimilar. Who cares if the units match up pretty closely... if the way you get to each unit has such a different feel, it makes them play radically differently. But while the 'feel' of the races is very similar just like other contemporary games like Total Annihilation
Tikatt
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The problem with detailed ground combat is that it becomes difficult to maintain the pace of the game. It's hard enough to direct your armada of ships... now you want to try and juggle FIFTEEN LAND WARS also? Moving a few units on every planet every turn? It just becomes a micromanagement nightmare. I understand the desire for interesting land combat... but it really does not fit with the scope of the game. What I might consider more appropriate is
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