Agreed, the LoTR one looks great, as does the Song of Ice and Fire, Dragonlance, Dying Sun, the Expanded Edition, just to name a few. And those are just the total conversion mods. There is also a race mod started up, several game mechanics mods, as well as several graphic and texture mods. And this is still early on. As more tools become available, and more is revealed about how things work in the game...well, as I said, the potential is huge. And I think becau
Ichirou989
Despite the fact that 1.06 is now out, what the OP is discussing here still has merit since the items mentioned are not addressed with the patch. As I have a similar gaming background as you somchaay, I as well have felt that aspects of the game seem unfinished. The rush, for example, to get the tactical battle system changed and ready in the last few weeks before release, along with the quick but admittedly incomplete group of special abilities given to the units for combat.&nb
[quote who="BoogieBac" reply="69" id="2736432"]... PMG_pacov: Tomorrow I'm going to do a post about where we're at, where we're going, and the best way to get your suggestions/issues into our hands. We appreciate the offer, and will gladly be taking you guys up on it [/quote] Wait, hold on...surely you jest? Anyway, are you saying that you, the developers, are going to actually communicate with
Nice post MOOMANiBE. I like how you included several screenies. Plus, the devs encourage posts like this so that they can see areas of the game that need improvement or fixing.
Interesting, I had thought this was only a problem with some nVidia cards, but I see that you have an ATI card Lord Cobol.
You know, if you're interested, a friend of mine has a gold ring that he got as a hand-me-down from his uncle that he'd like to sell for really cheap. It's just a smooth gold ring with no stones or markings on it, but the thing looks like it's brand new; no marks or scuffs on it at all. Supposedly if you heat the thing up a bit you can see some kind of writing on it, but I think he was just saying that to try and sell it faster. It really is a rather plain ring after all.&nb
Here is my personal take on this game after a bit of time with it and the beta that came before, and what I think Stardock is trying to accomplish with it. I am certainly not a professional reviewer, nor am I an over the top Stardock fanboy. I'm just a gamer who in addition to playing games, loves to tinker with them. And this last is what has moved me to make this rather longish post as I've not seen as much discussion on this as I'd like to see. If you want to know w
[quote who="asadex" reply="16" id="2727182"] Quoting db0, reply 10 Quoting Frogboy, reply 6 Day 0 update is today (day 0). Whennnnnnnnnn? When?[/quote] My super special Stardock crystal ball of insight tells me that the patch will be here the moment it arrives, not a moment before however. So be prepared!
I would suggest that you ask this question over in the Elemental Mods area with the intent of finding out what people would like to see in a Master of Magic mod of this game rather than speculate on something that isn't going to happen. A Master of Magic mod of this game is at least within the realm of possibility given some time and support.
Nice! The packaging looks cool, and having it all laid out like that really shows how many extras you get with the Limited Edition. However... GAH! This isn't making it any easier to wait for my copy! [e digicons]:drool:[/e] [e digicons]:dur:[/e] [e digicons]:drool:[/e]
Nice work to all! I hope the release goes smoothly. Now I just have to figure out how to be patient for a few more days... [e digicons]:dur:[/e] By the way, you may want to post something like this over in the Elemental BETA forum; folks are still posting bug reports there for beta 4.
Folks, the game has already gone gold, beta is done and I doubt this issue is still there at all. At this point we need to wait for the release before we talk about bugs again.
[quote who="redfred2142" reply="32" id="2709708"] Some won't like that you can't train dragons and unicorns in your cities. But the game that tries to please everyone ultimately pleases no one. id like to point out there is a trained dragon siting beside a lord/wizard inside a castle on your cover ! [/quote] Yes, but you can get a dragon in the game. [e digicons]B)[/e] As I have done closed beta testing in the past, I am quite familiar with la
You may already have this in mind, but I would like to see an Army or Unit List be available, probably as part of the Kingdom Report, so you can see all the units your kingdom/empire controls at a glance. I'd like to see the list include the units name, location, number of people in the unit, unit level in the case of the Sovereign or a hero, and status such as guarding-moved-unmoved-etc. At the very least, unit name and location would be nice. Clicking on any unit in the li
Thanks for the guide Folcik009, quite helpful. It does sound like there will be more tools released in the future for modding. That Faction Creation Tool does look like it will be in the release, especially since they already have a CustomizeFactionScene.xml file in the CutScenes folder. They are also working on a coat of arms creation tool as well though not sure if we'll see that on release. There's also been mention of Item, Quest, and Effects editors as well.
Thanks for the initial roadmap Dioxus, that saves me some time. Gonna poke around that CoreTreaties file as well.
I agree Wraithstalke, this game is going to be a snap to mod. I've been browsing the XML files and there is a lot of things in the game that are easily accessible already and not difficult to mod. Add in the editors that they are providing on release and there's going to be a lot of fun with this in the near future. Also, from what I understand Stardock has a dedicated group set up to work on the modding aspect of the game, and they will be active with the community for feed
There have been a few posts recently by devs stating that the UI will indeed be cleaned up. Here's one from the other day: https://forums.elementalgame.com/389846 Scroll down to the bottom of the message and read - What’s going to be better than Beta 4? What isn’t changing? You'll see that
[quote who="harpo99999" reply="9" id="2702162"]one suggestion for reducing the created archer SPAM that the warfare tech give us would be to limit the new units to WHEN the new or upgraded tech (either weapon OR armor that allows new types of weapons or armor BUT NOT on the techs that BUFF existing weapons or armor) that allows the units ie for archers with RANGED weapons short & long bow release. harpo [/quote] I agree, and I think that's how it will w
I don't think those summons are going to be in the release in the same form they are in the beta, at least not the obviously overpowered bear unit. Seems to me that bear is more like a unit to allow the player to advance quicker than normal in order to experience and test the mid and late game type of play faster than normal so they can test and see how it works. Or it was just thrown in without any real thought toward balancing at all just to see how the summoned units are workin
I don't mind the soft lighting on the terrain, but using it does cause the game to lose a lot of detail on the characters, especially the clothing. Lately I've been playing without it, and I think I'm liking the overall appearance better.
Draginol, you and the team rock! You're all gamers to the core, and seeing what you and Stardock have done in the past makes me just as excited about what Elemental has the potential of being. Actually scratch that, not potential, but rather what it WILL become. I know your dedication, the willingness of the devs to reach out and LISTEN to the community, and your past record of product support. And to me, what I really see here is the pending release of what will one d
Interesting. You propose that a casters ability to cast more spells per turn is directly related to the amount of essence they have on tap? I would think that Intelligence would be more of a gauge toward spell casting ability; it doesn't matter how big the tank of fuel is, you'll still only get as much fuel out as the size of the nozzle permits. OTOH, the effect of burning up your essence casting spells having a direct effect on the number of spells you can get off is also i
I suspect this function of the game has not been fully implemented with 0.98. Be nice to be able to turn it off though.
I've found that by saving the game at the point that the city disappears, then reloading the save will have the city 'footprint' re-appear, only with no buildings in the city. The sovereign however can now be accessed and exited from the city, so you may want to try that to recover your units.