AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

Legions do not "travel" like citizens do, building the Station Garrison will place them on the planet immediately upon completion of the project. As said above, though, make sure you don't let it keep running, or you may get more on the planet than you wanted, and as far as I know, there is no way to take them back off of Garrison duty.

11 Replies 39,916 Views

AI is backwards compared with graphics. It saddens me that AI has taken a back seat to flashy lights. AI is pretty much still in the 80-90's. otoh, Brad has done some great work improving the AI in this game so far, and there is more to be done. I agree re: fleets, planet allocation, etc. I still very much enjoy this game.

125 Replies 736,094 Views

I also really enjoy the resources, and yes, on smaller map sizes, scarcities have become an issue. There is also a nice mod, that allows shipyards to produce resource finding missions of (almost) all resources. They are easy to research early on, and I find it to still be strategic, as a shipyard must halt other production for 1-3 resources of a specific type, and all planet-only resources cost another resource to build.

18 Replies 45,659 Views

just want to chime in here - I install and uninstall mods all the time. This mod, in particular, I don't think I'll ever uninstall. Kudos.

12 Replies 19,866 Views

[quote who="ForesterSOF" reply="68" id="3686235"] Public Education The first and third were both checked by default when the event popped up. [/quote] this has happened with me as well, on several events (don't recall which ones)

113 Replies 138,146 Views

[quote who="admiralWillyWilber" reply="66" id="3686224"] The ideological choices in the game currently have negatives, and positives. Why acting so weird on negatives. [/quote] Have you tried this mod? It has negatives in the actual ideological picks themselves. I'd suggest looking at the mod.

113 Replies 138,146 Views

aquatic science is SO much better than any other, due to the adjacencies giving +1 raw. I don't even look at percentages in an aquatic game, until at least turn 100. Then I shoot down the tech path and the percentages make my adjacency +1s skyrocket. it would be nice if upgrades, maybe gave a percentage and a small raw (0.1, such as the new Path and Iridium buildings for influence?)

17 Replies 80,263 Views

[quote who="GrimmAG" reply="54" id="3686099"] while the new choices intrigue me, and it may take some time to fully digest the new trees, I also see the "built in negatives" as a big drawback. This is a game about getting stronger, and choosing which dimension in which that strength takes form. I do not like ideological choices giving negatives at all, those should be in the actual decision as to which path to take. [/quote] I hav

113 Replies 138,146 Views

while the new choices intrigue me, and it may take some time to fully digest the new trees, I also see the "built in negatives" as a big drawback. This is a game about getting stronger, and choosing which dimension in which that strength takes form. I do not like ideological choices giving negatives at all, those should be in the actual decision as to which path to take.

113 Replies 138,146 Views

the worst of it is the garrisons project. First I have to make ships with legions, more than I think I want, then I set planets to garrison, then create legion, in a loop. Or wait until I have enough garrisons, and then go through just enough planets to use them up, so they won't repeat. And then keep looking at planets so I don't mess it up. I hate auto-repeats (unless I want the option to do so manually on a decision-basis)

13 Replies 54,678 Views