AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

I would love to see a diminishing returns on population, perhaps logarithmic. This would allow a farm or two to jump production, but the rest, while being allowed, be a waste of tiles. So in later game, the improvements would become more important.

299 Replies 1,815,058 Views

[quote who="DMF" reply="12" id="3690609"] You think the negative count isn't real? Hmm. I didn't test that. I offset the deficit (by destroying SBs) and am back to (displayed) zero. If you're right, I should still be able to build a starbase. I'll give it a try. Thanks. [/quote] If that does not work, I won

17 Replies 50,841 Views

I haven't played base game since Crusade came out, but I do seem to remember a bug with counting the Admins. It might show -3, but you are not really negative. Still, you cannot build more starbases until you get more admins. I fully agree with you on the need for an up-to-date manual. For new players it is absolutely crucial. For old players that think they know how everything works, it may hold a few extra points that we hadn't thought of before. A manu

17 Replies 50,841 Views

I've made a few 20-population planets, and manage to keep them happy with just two happiness buildings. Of course I do have some good empire-wide boni as well. It is a challenge, but certainly not impossible. Leaders can be put into the Entertainer slot for a 6% increase, instead of 3%. I don't use Entertainers (or the slots) very often though. I believe nothing has changed in the Approval system for 2.6

15 Replies 153,282 Views

Cities and food are far more important in 2.5, so I try to use a larger planet for food production. Cities go wherever they can gain an adjacency bonus, or where they can give the best adjacency boni. I almost never used to put more than 1 city on a planet, now I have planets with 4 cities. I tend to use smaller planets for production, and non-farm planets for either research or wealth, depending on my focus. Sometimes I just put a Market Center somewh

8 Replies 43,603 Views

an MMO for a game like this isn't necessarily a bad idea, I could see it being balanced however, as this game is not an MMO, I cannot fault the devs for ignoring the request. Look at all the bug reports? Should those not be handled? If you want an MMO, go play an MMO no rudeness, just reality. EDIT: on the other hand, if you have the money to help them develop a lateral game-platform to turn GalCiv into an MMO, I'm sure they

13 Replies 40,821 Views