Resources are tied to galaxy settings. Use more asteroids, and you will get more Durantium.
AdamMG
Whatever you do, don't press the red button.
I would love to see a diminishing returns on population, perhaps logarithmic. This would allow a farm or two to jump production, but the rest, while being allowed, be a waste of tiles. So in later game, the improvements would become more important.
I'd love some attention given to minor civs, as well as another vote for a fixed Jagged Knife using the minor civ rules
ah, thank you
[quote who="DMF" reply="12" id="3690609"] You think the negative count isn't real? Hmm. I didn't test that. I offset the deficit (by destroying SBs) and am back to (displayed) zero. If you're right, I should still be able to build a starbase. I'll give it a try. Thanks. [/quote] If that does not work, I won
I think the pop bonus was taken out from the Work Camp in 2.6 - I haven't tried a slaver yet though so not sure.
I haven't played base game since Crusade came out, but I do seem to remember a bug with counting the Admins. It might show -3, but you are not really negative. Still, you cannot build more starbases until you get more admins. I fully agree with you on the need for an up-to-date manual. For new players it is absolutely crucial. For old players that think they know how everything works, it may hold a few extra points that we hadn't thought of before. A manu
Alternatively, if you really hate the approval system, go synthetic. Now you'll need Durantium to build pop, so that's an extra challenge (maybe), but you'll never have to worry about Approval.
I've made a few 20-population planets, and manage to keep them happy with just two happiness buildings. Of course I do have some good empire-wide boni as well. It is a challenge, but certainly not impossible. Leaders can be put into the Entertainer slot for a 6% increase, instead of 3%. I don't use Entertainers (or the slots) very often though. I believe nothing has changed in the Approval system for 2.6
at the most basic level, without upgrades, each defense type halves the damage of the weapon. It rounds up. basically, double-hit-points against a single type of attack. Tech will make hitpoints more valuable.
I need to buy SMAC again, Windows 10 will not read the old CD due to copy protection no longer being supported. At least I still have GalCiv :-)
Cities and food are far more important in 2.5, so I try to use a larger planet for food production. Cities go wherever they can gain an adjacency bonus, or where they can give the best adjacency boni. I almost never used to put more than 1 city on a planet, now I have planets with 4 cities. I tend to use smaller planets for production, and non-farm planets for either research or wealth, depending on my focus. Sometimes I just put a Market Center somewh
yeah, in crusade, it is the Entertainment Capital that is crucial for percentages.
I have ignored this project until I hear that it works. I want it to work.
this is a symbolic representation for strategic purpose. I'd hate to have to pay attention to wrap-around. There is plenty else to pay attention to.
Notepad++ gets another vote. XML is native.
Agreed, I rarely offer more than 1 of a resource, as the value drops rather drastically.
Prefer TBS by a large margin to RTS Glad to hear that the improvements will not be slowing down. I also love the direction things are going, and look forward to each update.
Noticed this for Aquatic worlds as well (Barren and Frozen are properly penalized)
I agree, auto-explore and survey are not the most efficient right now. AI has come a long way, even in the last few months. Hopefully this can be improved in the future.
all "resistance" boni have been changed to "all construction" in the most recent updates.
population is one metric, as it resolves to income. However, specialized planets with lower population might be better, especially if further away from your source goods.
I absolutely love your play-test posts
an MMO for a game like this isn't necessarily a bad idea, I could see it being balanced however, as this game is not an MMO, I cannot fault the devs for ignoring the request. Look at all the bug reports? Should those not be handled? If you want an MMO, go play an MMO no rudeness, just reality. EDIT: on the other hand, if you have the money to help them develop a lateral game-platform to turn GalCiv into an MMO, I'm sure they