1. You are correct on pop caps - cities are used to improve pop cap up to the planet class (which may be improved through terraforming). There are currently no other standard buildings which improve pop cap, though mining A. Viriles will increase pop cap by 2. Cities are totally worth it. The main source of raw production is your planet's population. 2. Food does nothing for production or population - it is required to build cities (for carbon-based
AdamMG
[quote who="iRedEarth" reply="5" id="3707054"] From what I've seen, the AI always goes for the longest trade route possible. So the only way to encourage trade is to be in the corner of the map. [/quote] I see this all the time.
I actually like to mine Monsantium as a Silicon race, just to have trading power. Eventually I'll destroy it for the planet's sake, but having a stockpile is nice.
The GalCivIII-General is now separate from the EverythingElse-General, and I appreciate that.
I find using money (and resources) for starbases much better than ship construction efforts. Back in the spamming days, if I got 50,000 credits, I didn't really know how to use it, other than upgrading ships (which I don't really like to do en masse). Now, it goes in a snap if I toss out a few administrator citizens for starbases across the galaxy, and get a new tech to upgrade them. Economic production means more to me now.
I'm very excited by the tourism updates - I've been looking forward to it ever since you gave hints. Also love getting a tax slider back. On top of government choices from the first journal, this is looking to be a great expansion to Crusade.
The issue with the forums, is that if you go to General GalCivIII you get General Everything Else mixed in. If I just wanted the Modding posts, that works. Sorry to make this an issue in this thread. I do approve of the changes to the ship screen.
[quote who="a0152570" reply="7" id="3706712"] Quoting Frogboy, reply 5 What's wrong with the forums? Home
I think more people would see this, if you fixed the forums. (edit) if you want good reviews, then seriously. Screwing with the forums made a great modder leave. Now I can barely see anything about the game I want to see. I have no impetus to give an updated review.
Another good thing to know about cities, carbon-based cities cannot be destroyed. Once placed they are on that tile forever. But silicon cities can be destroyed, so if you find a better spot later on with a silicon civ, you have more flexibility.
That's correct, a city will give an additional +50% (or +1.0 flat) to your population cap on that tile.
sorry, the tile bonuses act as if they were adjacencies. So placing a city directly on a +2 population tile will give you (as if) you had 2 population adjacencies. They are the same bonus.
It does. For carbon-based cities, in the current version, it adds a +25% cap per adjacency. For silicon-based cities, it adds +0.5 raw cap per adjacency.
Thank you. This game keeps getting better and better.
I have often experienced this as well. The flipped faction's ships seeem to forget they belong to the faction which owns them, they remain docked at the planet, and will not allow one's own ships to dock. Perhaps this was thought of as a "feature" at one point, but it looks like a bug.
I too was looking forward to the DLC, and am sorry it has been put off. Hope we can get the Korath at some point, that was what I was most looking forward to. Still very much looking forward to expanded diplomacy anyway :)
I absolutely love the idea of upgradable cities. There was a mod a while back that tried this, but haven't used it in a while (not sure it even still works with the new updates to the game).
Due to the AI not building farms, and unable to stay away from starting a new game, I decided to make a carbon-race, and only play against silicons (who do build cities, no farms needed) and synthetic (who do build pop). Only about 20 turns in, and I'm excited to see if this works out to be more challenging.
I am not usually one to make complaints, but I do want to chime in on the AI not building farms. This is the biggest disappointment I have found yet. I'm very patient with all changes to the game, and don't mind relearning mechanics, but the farm/city thing is just annoying. For the first time since I got the game (not a founder but got it upon release) I actually do not wish to start a new game.
do they require more resources than you have?
Do you have the requisite resource to upgrade it? If not, it won't show the upgrade arrow.
percentages to farming really help. Make a farm planet, and a couple of farmer citizens. Suddenly, you are in the city-building business. Just make sure to have a couple tiles for happiness.
also, do not forget to trade for resources. Even with tech trading off, trading with other civs can be valuable.