Planet class is still pop cap, as in 2.8 I do find food to be much more scarce now, so I'm taking better advantage of city adjacencies to hit pop cap. +2 from AL is quite nice. Don't forget that the Aquatic civs still have their Hydroponic Farm (+3 +0.1/adj ) which can be built anywhere. I often destroy AL as aquatic, once I get the tech, unless I need the AL's adjacency bonus.
AdamMG
If you have 30 Pragmatic points, and the next Pragmatic ideology costs 30 .. and you don't take it but wait and get a Benevolent choice in the interim, the Pragmatic choice goes up to 40 point cost. You still only have 30 Pragmatic points, so it is no longer available. It is very logical and easy to follow, in my opinion.
It seems to me that the planet limit is a soft limit, not a hard one. You can have N planets without governmental unrest, any more than that and your citizens will complain that they are not being represented.
That is .. definitely Spring :) I am very happy.
I do not agree with you. It is a completely different mechanic, now. I have started many games, with different racial options. I have gotten a home-planet and my second 2 with no food. Priorities shift now. How to direct my economy? If you think it is too easy, go up a difficulty level. The AI changes have made me go down one, just to learn new mechanics. if you still want "free food" go aquatic. Hydroponics can be built like old
Shopping Centers, while still on the tech tree, are no longer allowed buildings. Market Centers are 1/planet, and give +1 approval adjacency... and basic approval buildings give +1 wealth adjacency. So it does balance somewhat. In addition, the Bank (used to be 1/civ) is now 1/planet (spread the wealth).
can a black hole be "plunged"? Or will the black hole plunge you?
I usually wait for guarded anomolies until I see quite a few of them .. since they are saved for me :) I would love if they fixed that, but it does seem a low priority. Glad to see you posting here again Horemvore.
This is a good question - some buildings cannot be destroyed, but arable land can be destroyed by the player, so can invading legions destroy them? I think there are buildings that legions cannot destroy, but players can, I remember noticing that a couple of times. Otherwise, if there is no other means to produce food, planets with arable are even more important (especially once upgraded). My guess is no, as I have not seen a "build arable land" project yet - t
The maps seem a bit smaller to me as well.
wow, this is very detailed, and I have seen the same sorts of behaviors. Especially with the trade ships. it also explains why I do much better with my synthetic custom races than the AI does.
I don't think they will be changing that. Frog said as much. It just takes some getting used to, really. Most of the time, once I finish up with my fleet orders, I want to go to the designer from the shipyard screen directly anyway. And if I just get a tech and want to design new ships immediately, it is one more click, a bit annoying, but whatever. Honestly, I'd be going to shipyards anyway, after designing. the rest of the improvements, in my experience
I don't normally like synthetics, but with the new mechanics I will take a look-see. The tax thing might make sense.
agreed, however I'm still disappointed by no further words about the Korath and Drath coming back, which were originally promised in a DLC. Hopefully, Intrigue will include them
Link to beta info I just started playing the newest beta this morning, and have been pretty busy all day, so very initial thoughts. New food mechanics now feel like "excess food produced" rather than "food that we magically make". Planetary influence seems to have been buffed to a level appropriate with starbases. Tourism is a brand new mechanic, under the hood makes sense, an
It would be nice if we knew about the beta on Stardock's own forum. I wonder why they don't post that info over here?
only 10 will fit in each slot on the Govern screen, so you can only have 30% (60% with leaders) total global research (for example) from citizens. Most of the time you can transfer them to planets and/or promote, but it is really annoying if there is no E. Pollen around, and you already have 10 administrators. But there is no hard limit on the total number of citizens in general.
Other than Generals, those little red buildings (I don't remember off hand what they are called either) are the only way to gain new legions. They go into the global pool, and may be used to garrison (no way to get them back, they are stationed on that planet until they die) or in a transport ship. An interesting thing, and I think it is a bug - when the transport ejects from a planet, it only asks you how many you wish to fill it with, if the number of legions remaining is 1.&n
It seems so :) Thanks Stardock (crossing fingers)
I am tentatively in favor of the idea of using food as a valuable trade item.
Keep posting bdtgazo, you have good questions and good observations.
[quote who="PaulusMaximus" reply="1" id="3708190"] I like the way you think Triple_crown. [e digicons]:grin:[/e] the idea itself's awful, but I'm on board and so should be everyone! naw, actually there could be a way to attain something akin to that description. perhaps, instead of 26 resorce types, craft each of the existing types a few variants, for ex, Triple bond durantium, depleted Elerium, Megacharged anti-matter... FAKE-durantium! Lud
I was hoping for more DLC to account for this, as only those who really wanted the LUDICROUS experience need to pay $5 extra. Alas, this is not in the foreseeable future.
(indeed I am fellow aquatic, my favorite race is aquatic slavers, so first contact is often delicious) Regardless, I trust Frogboy to make any new mechanics both fun and strategic. If it were not Frog and Stardock, I'd maybe be worried. I'm prepared to wait for several patches until it is balanced correctly.