AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

Planet class is still pop cap, as in 2.8 I do find food to be much more scarce now, so I'm taking better advantage of city adjacencies to hit pop cap. +2 from AL is quite nice. Don't forget that the Aquatic civs still have their Hydroponic Farm (+3 +0.1/adj ) which can be built anywhere. I often destroy AL as aquatic, once I get the tech, unless I need the AL's adjacency bonus.

40 Replies 585,806 Views

If you have 30 Pragmatic points, and the next Pragmatic ideology costs 30 .. and you don't take it but wait and get a Benevolent choice in the interim, the Pragmatic choice goes up to 40 point cost. You still only have 30 Pragmatic points, so it is no longer available. It is very logical and easy to follow, in my opinion.

18 Replies 81,427 Views

I do not agree with you. It is a completely different mechanic, now. I have started many games, with different racial options. I have gotten a home-planet and my second 2 with no food. Priorities shift now. How to direct my economy? If you think it is too easy, go up a difficulty level. The AI changes have made me go down one, just to learn new mechanics. if you still want "free food" go aquatic. Hydroponics can be built like old

40 Replies 585,806 Views

Shopping Centers, while still on the tech tree, are no longer allowed buildings. Market Centers are 1/planet, and give +1 approval adjacency... and basic approval buildings give +1 wealth adjacency. So it does balance somewhat. In addition, the Bank (used to be 1/civ) is now 1/planet (spread the wealth).

5 Replies 229,441 Views

I usually wait for guarded anomolies until I see quite a few of them .. since they are saved for me :) I would love if they fixed that, but it does seem a low priority. Glad to see you posting here again Horemvore.

13 Replies 50,705 Views

This is a good question - some buildings cannot be destroyed, but arable land can be destroyed by the player, so can invading legions destroy them? I think there are buildings that legions cannot destroy, but players can, I remember noticing that a couple of times. Otherwise, if there is no other means to produce food, planets with arable are even more important (especially once upgraded). My guess is no, as I have not seen a "build arable land" project yet - t

51 Replies 1,194,396 Views

wow, this is very detailed, and I have seen the same sorts of behaviors. Especially with the trade ships. it also explains why I do much better with my synthetic custom races than the AI does.

3 Replies 32,330 Views

I don't think they will be changing that. Frog said as much. It just takes some getting used to, really. Most of the time, once I finish up with my fleet orders, I want to go to the designer from the shipyard screen directly anyway. And if I just get a tech and want to design new ships immediately, it is one more click, a bit annoying, but whatever. Honestly, I'd be going to shipyards anyway, after designing. the rest of the improvements, in my experience

13 Replies 50,705 Views

Link to beta info I just started playing the newest beta this morning, and have been pretty busy all day, so very initial thoughts. New food mechanics now feel like "excess food produced" rather than "food that we magically make". Planetary influence seems to have been buffed to a level appropriate with starbases. Tourism is a brand new mechanic, under the hood makes sense, an

13 Replies 50,705 Views

only 10 will fit in each slot on the Govern screen, so you can only have 30% (60% with leaders) total global research (for example) from citizens. Most of the time you can transfer them to planets and/or promote, but it is really annoying if there is no E. Pollen around, and you already have 10 administrators. But there is no hard limit on the total number of citizens in general.

3 Replies 187,476 Views

Other than Generals, those little red buildings (I don't remember off hand what they are called either) are the only way to gain new legions. They go into the global pool, and may be used to garrison (no way to get them back, they are stationed on that planet until they die) or in a transport ship. An interesting thing, and I think it is a bug - when the transport ejects from a planet, it only asks you how many you wish to fill it with, if the number of legions remaining is 1.&n

5 Replies 36,994 Views

[quote who="PaulusMaximus" reply="1" id="3708190"] I like the way you think Triple_crown. [e digicons]:grin:[/e] the idea itself's awful, but I'm on board and so should be everyone! naw, actually there could be a way to attain something akin to that description. perhaps, instead of 26 resorce types, craft each of the existing types a few variants, for ex, Triple bond durantium, depleted Elerium, Megacharged anti-matter... FAKE-durantium! Lud

4 Replies 13,686 Views

(indeed I am fellow aquatic, my favorite race is aquatic slavers, so first contact is often delicious) Regardless, I trust Frogboy to make any new mechanics both fun and strategic. If it were not Frog and Stardock, I'd maybe be worried. I'm prepared to wait for several patches until it is balanced correctly.

98 Replies 612,878 Views