AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

I have come to believe that it does give some small amount of research. If you get it early game, it actually might complete a tech. But that does not scale as research costs inflate, so the 50 points (or whatever it does) barely impacts the tech you are researching.

1 Replies 4,185 Views

If you go to your home planet screen, and use the left arrow, it will show the last planet you colonized. If you just got Brindle's, the last colonized planet will be that one. Note its name, and then locate it on the planet list to get the map to center on it. Kind of a pain, but it does work.

13 Replies 69,345 Views

I once had 3 Central Banks by turn 20 or so. Ended up placing my econ capital adjacent to all of them. I suspect it has something to do with an AI building and canceling, or destroying, said wonder. 1/Civ, if 1 civ fumbles it is up for grabs? edit: for further clarification on this issue, I have gone through games where I'll take over several Minor Civs all at once. Sometimes I'll have 4 extra Computer Cores within a couple turns. I

91 Replies 424,384 Views

To point out, one bug that actually was game-breaking for some, was fixed very quickly and is in the 3.02 opt-in (AI range bug). I guess I'd like to see the weapon graphic bug addressed, but it does not change the actual game-play at all. (edited for version typo)

27 Replies 1,027,627 Views

ah yes, I've seen the negative D as well, building both legions and synthetic pop, though not a big deal for D as it will replenish food is not a resource like D or the others though - it is static and global and only needed to BUILD a city, not maintain it. I don't mind negative food not having a penalty, I do agree that it would be a cool addition. think of it like this ... cities are always self-sustaining when built. The population buil

10 Replies 54,306 Views

In my opinion, Synthetic races are better than ever before. I play Intrigue, with all DLC. In the version I play, there is only one tech to increase population, early on and cheap, so long as you have D and P. Mining those is crucial to the success of a Synthetic race, and while pop is "capped" at planet class, using colony ships to overpopulate does not result in negative population growth. They are stronger now than ever.

10 Replies 14,017 Views

Frogboy, for the record, the bug I was concerned about is apparently fixed in 3.02 (about to test now) thank you for your attention and a great game

27 Replies 1,027,627 Views

I agree that negative food having consequences could be a lot of fun, and a great challenge. But for all those complaining, there actually is a consequence. You are not allowed to build another city until you have +4. If you are -6, that means you need 10 food before the class 20 planet you just took over, with a pop of 4, can be built up.

10 Replies 54,306 Views

While some complaints are design decisions (negative food for example, which does not bother me so much as it could be made better) others are actual bugs.

27 Replies 1,027,627 Views

I'm glad to hear the range bug getting a fix. There are other old bugs, but that was the real game-breaking one for me. (edit) now maybe I can play a xenophobe who doesn't explore past a realistic boundary, and not meet every civ on the map by turn 100

27 Replies 1,027,627 Views

This is just an intensive game. I played with 4G ram for a long time before getting a new computer (for other reasons than just this game) and I understand the frustration, but the limitations are there because (and only because) you don't have enough resources for a larger galaxy. I feel your pain.

9 Replies 13,952 Views

the game is very playable on smaller maps with computers with less RAM. The game was designed to also take advantage of computers with more resources. don't hate on the designers for designing for us too.

9 Replies 13,952 Views

regarding a galactic bank - I like the idea. GC2 (I think) had loans you could take out to pay off expensive projects, pay off in full, or pay more over N number of turns against income, with 3-4 different brokers? I could see that working out. regarding negative food - there should be a penalty. Perhaps each planet loses N% pop cap for every -1 to food, this could cause starvation on higher-developed planets. Perhaps an overcrowding happiness pe

5 Replies 33,452 Views