I do not like the new hyperlane animations. I did like the straight lines, they were clear enough. These, the animation gets in the way of my gameplay. I don't mind if this is temporary, I'm getting a little bit used to it, but I like to be able to scroll out and see what I can see quickly, without animations.
AdamMG
Crusade was the best update to this game ever. This one has much promise, I like it so far (except for the newest hyperlane annoyance graphic) .. I completely recommend if you can afford to do so, buy Crusade. Citizens made the game Very Different, in a good way.
I am almost as excited as I was for Crusade. Nice job.
I've thought about food being used as a trade item. The thing is, it is different than the other resources (which are used up completely on use). Food is a constant excess of food, so it must be consistently grown. If food is tradeable, it should only be with those civs you have good relations with, and if diplomacy drops under a certain point, that food goes back to the producer. Additionally, if the trading civ destroys a farm, it should subtract from traded food fir
Sounds like the issue is that Mars is being named Earth II or some such, in a custom civ. Not really a big deal, you can rename the planet if you want. As said above, the home system planets get named to match the homeworld on custom civs.
I disagree that they should be prevented .. after all, planet class can be improved with terraforming and certain ideology choices. However, some sort of warning (red text or some such) might be nice. Cities (and all planet improvements, possibly with the exception of 1/galaxy wonders) should also be destructible.
Paxtons and Import/Export will still produce tourism income without researching the Tourism tech. The greater your influence, and the more hexes you influence which are connected to your homeworld, the higher tourism income you will make. There is no "activation" of tourism any more, they just didn't take it out of the tech description. Though the Port of Call helps greatly, if you will want to make really good tourism income (it will surpass banking and trading if you build
I could see some sort of starbase upgrade automation being made an option, but I doubt I'd use it very often. While it can be a bit tedious to upgrade on larger galaxies with potentially hundreds of starbases, I like to keep resource and cash expenditures under my control. They can be pretty expensive.
New races, along with traits and other goodies, sounds great to me. And I fully understand the reasoning behind using a few from SC:O, it makes complete sense to me. I'm still wondering if we will ever get the Korath and Drath, as were once promised, before the decision for no more DLC came about. Obviously, there is now more DLC. :)
1. Minor civs have been nerfed in Crusade. Pretty much, you can create a trade route with them, or take over their planets. 2. Some citizen types (but not all) can be promoted to place them back in the global citizen pool. This will cost resources (usually Promethium, I think). They can then be transferred to another planet.
Check the build cost. It may require a resource you do not currently have. Some influence buildings do, and some do not. Multiple techs unlock influence buildings.
Yes, they did have auto-repeat for planetary projects at one point, but that was the only way the worked. This meant that, as new terraforming became available, one would need to cycle through all planets to stop the projects. Additionally, this also auto-repeated garrisoning legions, which meant that if not careful (and very micro-managey) all available legions would be garrisoned on a single planet, with no way to remove them from this unwanted result. In fact, having an
It is a bug. They can be reloaded if there is only 1 troop left in the transport, but not if there are more than 1. Pretty annoying.
Mass drivers use thulium.
I'm pretty sure it has to do with the building being scrapped by another civ, not just the taking of planets. But I don't really know why, it just definitely happens fairly often.
I very often get the opportunity to build extra "one per civ" buildings (Computer Core, Central Bank, Import/Export Center) as the game progresses. It has nothing to do with saving/reloading. I have assumed it has to do with civs (minor or major) being exterminated, and their buildings scrapped. This should be pretty easy to repro.
The same happens with trade ships when a civ surrenders to you. It can be re-homed by visiting a shipyard and ejected, but usually I just scrap them.
I've been seeing this a lot as well, as of a couple updates ago.
Likely what occurred, is that making an alliance with the last race gave them the last alliance they need for the alliance victory. I have had this happen to me before. Military, research, etc. is not taken into account on an alliance victory.
I have had 3rd party spies on conquered planets a few times, but they were always present on the planet screen. Annoying that I have had to counter spies which were not aimed at me, but I consider it the price to pay for conquering. It does seem odd that it is not showing there for you.
Select a building from the list, and click on the tile. The tooltip will give the building's stats if built there. Easy as pie. But yeah, the colors don't match the function now. So it is a Research bonus.
I've recently been playing with rare habitable planets, and the arable land has been hit or miss. With plenty of planets to colonize, I've not had a problem. When there are few arable tiles, it is certainly more difficult, but not impossible, to gain a good production base. Usually I'll build culture starbases when I have few farms available, so that I can take advantage of asteroid mining.
only way to prevent that is to delete them after you play as them it is a feature of the game, to use your own awesome custom made civs against you
Your home planet should get some tourism from the beginning. The tech allows the Port of Call to be built one/planet, which gives 1% of total tourism. Low grav planets, and the like, are adjustments to the percentages from the PoC or your home planet (e.g., 10% of the 1% from the PoC, which is 1.1% of total influence tiles' tourism income. It is all a bit confusing, the way they have it written. Basically, you should be getting at least 1% (+/- other percentage adjus
the Garrison (Slaver specific) also provides resistance