I only occasionally run into a universe where the lack of Durantium is more than annoying. Usually there is not as much as I'd like, but that is what trading is for (buy their starbase if you can afford it) or the Market, if you have a gov't which can access it.
AdamMG
oh come on. This type of situation is unsustainable, and only possible if you could already win the game. Stop griping, everyone. It is one cool-ass planet.
I love kinetics. They can be expensive, but are small from the start, and the range issue is easily handled. otoh, Durantium has been a bit scarcer for me lately as well. I generally go for governments which can visit the market, when in dire need (and I have the cash) unless I have other priorities for the next 26 turns.
specific to point 4) - the percent bonus is to total population - so you had ( 5 + 3 ) * 250% = 20 on the nose
I can see how this might have been missed. Treasure hunters target dead planets, not empty planets - but if a dead is turned into a habitable (with ideology or events) the TH probably doesn't re-route.
if there is to be only one method, I much prefer the non-repeating projects (as it is again now). However, having a "repeat project" button, much like the "repeat ship" on the ship designer, would be quite nice. Sometimes I do want to repeat projects in the end game.
1. you get 10 legions when you research Planetary Invasion 2. each transport pod holds up to 5 legions
whereby AI gets unlimited range with trade ships, and send them all over the universe. this is finally starting to annoy me. Started my first ludicrous map after testing on smaller universes, and in the first 30 turns know civs from across the map, very far out of range. Please fix this issue.
give us some black-market DLC, pretend the Korath made you do it. I'll pay an arm and a leg (someone elses arm and leg, I'm not stupid)
I have started games with several races.. I still find tourism to be a necessary financial step to take, and it has improved VERY much since the beta, I just don't care for the adjacency fix. It seems cheap to me. Adjacencies should mean something, now I don't care if a tourism building has adjacencies or not. (edit) the emporium being the exception, +5% econ adj is worthy, but that is a very difficult building to get first
[quote who="Frogboy" reply="4" id="3711114"] I’d love to see more DLC like that added. But we take a lot of negative reviews of the game for merely having DLC so we’ve canceled most of the DLC projects we had. We are focusing on yearly expansions rather than periodic DLCs. [/quote] I truly wish that were not the case. I have found most of your DLCs worthwhile. Is there any chance of the aforementioned races making an appearan
[quote who="AdamMG" reply="1" id="3711081"] maybe 1% to Global tourism, each adjacency gives 1/100 of a bonus to hexes within influence radius.. [/quote]
maybe 0.01% to Global tourism, each adjacency gives 1/100 of a bonus to hexes within influence radius..
I got Intrigue as soon as it came out, so I will assume that the 3.0 release also has the tourism fixes. The beta made tourism too powerful. I like the changes, but now it seems like Tourism adjacency boni are worthless. +1% to local econ? Not even worth it. I should have a real reason to want tourism adjacencies.
They are in the splash screen. This gives me hope. Also bumping the post so others can chime in.
I have also yet to actually use a commonwealth. I tried once to see how it went, as an experiment, but never since. They seem worthless to me.
There were hints that these were going to be in a DLC (since canceled), and now their pics are on the Intrigue spash screen. Could there be good news coming? (well it might be bad news for edible aliens ... )
I have both won some and lost some. I do like the crises, they add something more to the game for me.
I for one am glad to see the repeating projects go. Sometimes I'll need to requeue for a planet, but for me, it was more of a pain to cycle through planets which are on auto-project once I get a new tech. Having a button for that would be optimal.
I love the way Tourism is balanced in Intrigue. It is powerful, as is a Central Bank, and money can always be spent.
yep, it would be nice if they at least turned auto-build off by default, if they won't let us set it globally. This has been a request since the very beginnings of the game.
this has been brought up ad nauseum. The Shopping Center, despite being still an icon in the tech tree, is NO LONGER AVAILABLE TO BUILD. deal with it.
I had to verify files to get Intrigue to install .. I'm sure it will be faster for those not impatiently awaiting the release date :)
To add in, yes it happens all the time. The AI respects range and FOW for all but freighters. I would not go so far as to say they "scout" with them, they have sensor range 2 (default) but they always go for long-range planets (which they should not know about), and revealing the FOW along their paths.
I believe that tourism is overpowered, currently, as well. The whole wealth mechanic (along with taxes) are being overhauled and balanced, which is to be expected in an open beta. I super-appreciate the market centers taking wealth, and giving approval. Brilliant.