AdamMG

AdamMG

Joined Member # 6817027
19 Posts 387 Replies 14,707 Reputation

[quote who="dlapine1" reply="9" id="3801057"]But sometimes you have to use what the default races give you- gotta get those Steam accomplishments from completion-ism... [e digicons]:grin:[/e] [/quote] :D I hear you, and understand. I haven't played a default race for a while, I really enjoy making my own.

10 Replies 90,391 Views

I was the one who said it, because I misunderstood. Had you bought the base game, Crusade would have been included. You bought just the Retribution expansion, which does not include it.

42 Replies 111,919 Views

@treborblue I have not yet modded more than a couple of minor experiments, mainly because for a while the game was changing too often. And once 4.1 was released, I just plain forgot that I wanted to mod. But now I am reminded :) So basically, if you do make the tools, I would most likely use them. Count me in as interested.

57 Replies 109,250 Views

It looks like your original purchase was JUST the Retribution expansion (which I guess includes the base game?) Which means you do not have Crusade. That is most certainly required, for the governments, the resources, and also some of the DLC won't even work if you don't have Crusade. I hate to be the one to say that you'll have to buy even more, but it does look that way.

42 Replies 111,919 Views

Ah, well not having all the expansions does seem to explain the problems. As a player, I highly recommend all the expansions (Intrigue, Mercenaries) - you have Retribution and Crusade should be included). As far as other DLC, I have them all other than Villains of SC and Mech Parts (which are completely unnecessary). My personal recommendations (the ones that most affect gameplay), if you wanted to get some, would be Precursor Worlds, Lost Treasures, and Wor

42 Replies 111,919 Views

If governments are working properly, they can only be changed after gaining a second planet, and once changed, cannot be changed again for 26 turns. But if resource upgrades aren't working, it is possible that governments are wonky for you as well. I have no ideas, other than the failed reinstall. Hopefully the Stardock support team can help.

42 Replies 111,919 Views

All planetary resources should be upgradable once without tech, and twice more with appropriate tech. Seems like it is an error with your install, maybe a reinstall will help?

42 Replies 111,919 Views

I will sometimes get the missile/beam/kinetic ships for assault/guardian/fighter carriers, but other times I get something fairly random (though once a carrier module "picks" a weapon, it is consistent for the rest of the game). I generally create only one carrier of each type until I know what type of weapon it carries, and then I know what to research and/or build.

22 Replies 175,172 Views

DivineWrath - For the record, you do not lose a legion when you queue a transport. One gets earmarked for the transport ship (as it must have at least one legion). Once the ship is built, the subtracted legion is on the transport. If you fill it up to full (with 5) only 4 more are subtracted from your pool. The bug is when you upgrade a transport. It will still subtract one from your pool for inclusion on the ship, and add it upon upgrading (which is not necess

23 Replies 170,395 Views

I did not buy the founder's edition of GCIII and am sorry I did not. I have bought every DLC (except the villains of star control, which I am uninterested in) and spent far more than I would have had I founded. I'm not too sorry about that, I've put a lot of hours into this game. If/when GC4 makes a founder edition available, I'll be in.

8 Replies 40,776 Views

This has happened to me many times (including on the most recent build). I generally reduce the sponsoring planets to 5, as intended, when it happens. Another voluntary exploit has to do with trading techs to Synthetic and Silicon civs. They cannot research certain (biological) techs, but will trade for them. But, since they cannot research them, they will still show up as tradeable to them, even if they've already been traded. So long as they are not the only

9 Replies 67,015 Views

It used to be available on every planet (a la Aid Economy) but was changed for balance reasons, I forget which version. Now my economy ends up running away while my research lags. Oh well.

6 Replies 18,889 Views

[quote who="Goldyy2" reply="7" id="3792326"] Hey guys. I'm new here… Is it interesting to play in future? [/quote] It is a very detailed and intricate game, and if you are into 4x space empire games, it is certainly worth it. I've put many, many hours into the game. Just know that there are some bugs, generally fairly small, which have never (and likely will never) be addressed. For the most part, they don't affect game play terribly, but can s

12 Replies 101,512 Views

I started with the first Windows GalCiv (2003) after realizing that MOO3 was a piece of garbage. I love the Drengin as enemies, but prefer a more peaceful/scientific playstyle for my own races. Generally I create my own, so don't really have a favorite "stock race" I'd say a large part of GalCiv's initial Windows market was due to the MOO3 disaster. I'm sure I'm not alone in being so disappointed, that this, the other (and vastly superior) space empire game releas

12 Replies 101,512 Views