[quote who="Archonsod" reply="1" id="2725843"]It's intentional, minors don't grow. The only benefit is they usually allow you to recruit unique troops; if you're of the right alignment.[/quote] Yeahhhhhh.... this is a game with 9 opponents. I met one finally in turn 935 or so. But apparently diplomacy isn't implemented in the pre-release version because it claims I haven't met any foreign powers. Anyways, god knows where the other 8 are. I think
exogeologist
Yeah, that's the bug I was talking about when I opened the thread. I get that the minor cities are designed to stay size 1. That's fine. But once I capture them I expect them to act as one of my own cities, and grow from there. Otherwise I have every incentive to 'port in a pioneer, raze the captured city, and refound a new one. It's just silly to have a forced-size-1 city; it's of no other use than a staging ground for invasion of neighboring territory.
I'm playing the freestyle (non-campaign) game. I went to war with the only other enemy I've found (after 875 turns!); a minor enemy with a single, un-improved, level 1 city. After killing him and taking his city, the city refuses to grow beyond level 1. At one point I had 158/50 citizens, so I demolished all the housing, which dropped me down to 40/50. I figured maybe if I crossed the 50 threshhold again it'd trigger the level-up process. B
I've been experiencing the same thing. Tons of misses with spells, and my sovereign is level 10. She does more damage with her bow than with any of her spells, which is disappointing. And I've got 10 shards total, 4 of them fire, and my fire spells have never done more than 10 damage. Maybe the Day 0 patch will address this?