[quote who="GeneralsGentlemen" reply="16" id="3695539"] Quoting Mr_Mulder, reply 15 There you go the vanilla savegame. Thanks, when does it occur? [/quote] &n
Mr_Mulder
Well there you go guys. In the vanilla game the issue came up even more quickly then in the modded game from me ^^. The EoD with which you can quickly notice the number Overflow had just around ~23 lvls in and i had around ~28 quanta upgrades. There you go the vanilla savegame. This is a serious issue in the [i]vanil
[quote who="GeneralsGentlemen" reply="9" id="3694709"] Are you able to replicate this bug when not playing on your mod? If you could do that and send me the save game for it, that would be very helpful looking into this. [/quote] As there is currently a lot of work to do i will not be able to provide that savegame that quick, however when i get the time and the possibility to play at home again i will look into it to play the regular ga
[quote who="RomeoReject" reply="7" id="3694624"] Quoting Mr_Mulder, reply 6 Pal, this is not silly - I can promise you it is. You're arguing in favour of lowering performance for everyone, in order to benefit you, and your mod. You won't hit that in Vanilla without
[quote who="jjandrah" reply="5" id="3694578"] Quoting Mr_Mulder, reply 4 Yeah i know mate, but as a developer you actually think before you even start writing your first lines of code, ... think about which areas of the code need 64 bit integers and which does not in order to not stress the cpu of your customer or your nex
[quote who="kryo" reply="3" id="3694487"] i was astouned that it happened in this game that is arguably advertised as being build on a native x64 engine called the oxide engine 64-bit memory addressing does not mean an application has to use 64-bit integers; there are still any number of reasons to continue to use 32-bit integers (bandwidth, interoperability, etc). Checking math for overflows is a fine thing to do, b
[quote who="jjandrah" reply="1" id="3694468"] Quoting , quoting post This is a really serious bug and i hope that a dev may look by cause i have pictures about this bug where a unit in one moment still stacks correctly the damage modifier buffs but at a certain threshold simply "overflows" .... As someone wh
Hello, it seems that my bug i reported here regarding weapons (here in particular the Eye of Darkness Bugs ) has not been inspected by anyone. Thats kinda sad because obviously it is not only limited to this particular unit as most likely a 32 bit integer is probably used for storing values that should be actually 64 bit integer especially considering that the oxide engine is a
Hello all, i have lurked these forums for quite some time and decided after the release of the two new units to mention an issue i have observed while testing my personal mod. First off, Ashes of the Singularity is a great RTS and i like it as i have a played similar games like Supreme Commander or Total Annihilation. I have modded this game since i bought it as i like to mod games in order to suit my personal taste and after hearing that the game has ship classificatio