Gavros963

Gavros963

Joined Member # 6854095
0 Posts 1 Replies 46 Reputation

The points system in UQM is pretty much for show. Sure, there's the 200 points no Thraddash setup the community came up with, but any ship can destroy any other ship in the proper hands. Especially the Eluder, Nemesis, and Jugger.

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Single player focus camera works for adventure mode and online, but there are three things to consider. 1. unless you use split-screen you can't do local MP. 2. It's not great for spectators, don't expect Twitch streamed competitive tournaments without another option. 3. It will take away the Ilwrath Avengers major weakness when the Ur-Quan Conflict arrives. The camera zoom acts as a distance gauge between you and the Ave

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[quote who="cuorebrave" reply="22" id="3692552"] This isn't a tournament. It's a battle through the stars, where there are no barriers, to the death, for the right to live in this galaxy. [/quote] In adventure mode, however super melee is different.

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All they care about is the Humans being safe, if the Scryve are truly a threat, then they will appear, but since we know they won't, that probably means the Scryve are pushovers who the Arilou believe we will have no problem taking out. After all, Humans are phenomenally resourceful species.

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I guess, but this is space adventure chocked full of lore, all it takes is one person asking about Roswell. My guess would be to mention Roswell and then declare the whole thing a hoax, but that not everyone believes that, in homage to reality and the Arilou who I'm still trying to wrap my head around.

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At this point I'm not worried about walls, I'm worried about invisible walls. An invisible wall is cheap, it's lazy game design, go see Zero Punctuation to see someone who thinks that if we can see it, we should be able to go there at some point. Be creative, make it a pulsating blue energy barrier, or a superdense asteroid belt, or an event horizon, or something.

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So I was thinking about SCO and something popped up in my head. The Arilou are the explanation to Roswell and the ancient alien conspiracies, So how do you explain the absence of them?

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As mentioned above invisible walls make things very video gamey. That doesn't mean you can't use them, it just means you need to seriously explain in universe to your characters why it's there and explain to the player why this invisible wall is necessary.

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I just thought of a potential problem with the boxing ring. Where do you put the planet? In the center or offset, either way, it will affect a large ship by being an obstacle, or a speed boost, but mostly just a lethal problem that's in the way. You can't gravity whip to someone directly behind the planet.

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But no one would ever go running away endlessly, that's a stalemate situation, I think this might be the reason Thraddash is banned though. I mainly run hit and run, which involves constantly switching between moving in for the attack and staying out of dodge. The best ships for that are the Eluder, Fury, stinger, and possibly Nemesis. I won't put the Torch here because it generally isn't all that great, just drags things out really. &nbsp

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I'm not sure what the problem with screen wrapping exactly is beside it not looking good, the screen wrapping acts just as much a bounding box as any of these solutions. SC Classic had a camera that zoomed in as ships approached, and as someone who does play the run away forever card my main problem was trying to figure out if I was on a collision course with the planet. It also made the screen wrapping look good, it literally did a one frame came

94 Replies 96,671 Views