I don't know how to empire, but I'll check it out. Thanks for the invite! :)
NutButter
Finally registered in Metaverse (been submitting thru game, but never entered serial # on site). I either need to pay more attention to my games or there is a glitch. I really though my very first game was a cultural victory. My second game, I thought I was maintaining a neutral position - looks like I became Chaotic Evil and didn't even know it. Interesting. Time to crank up the computer difficulty another notch for my third game. I'll lay-off the smileys now that I am smiley-spen
When viewing any of the ship or planet qeues along the right side of the screen, I have to scroll for the list of planets/ships before they re-sort. The lists never seem to remember my last sort preference (ie. highest to lowest)my does remember the category (morale, sector, etc.) It would be nice for the list to display starting at the top with the sort order I chose.
Never saw a turned planet with above 1% morale! Agreed - Bastards they are!!! I hear you can jettison/decommission population, but I've been a good boy and haven't searched for that fine feature yet. I think it will fit nicely with my next evil-killing spree. Then I will go from :D and :) to >:( and the enemy will be like >:( before I attack their planets and they will be like :sniff!: as I take all their planets and they will (:( as they suffer and before long everyone will be like :SU
Finally build a culture bombing terror star, which turned the targeted enemy's planets rather quickly!! Once one flipped and I took over, 2 to 4 systems were flipping per turn! As soon as one flipped, I qeued a colony ship and stadium - with social and military scale set 50-50 - no tech. Once the ship was ready, I loaded excess population, and donated them to other civs (want to keep those relations good to maximize culture). Really great advice!!! Next try will be military victory
[quote]Even if the ai doesn't declare war because of your military, they may very well decide to destabilize you. But if you can afford it, do plant starbases near their stars.[/quote] I have had espionage set to 10 bc, and finally reached the 'advanced espionage' level to see intelligence of all civs. But I can't tell if their destabilize budget is on me or others. Also, did you mean plant starbases next to their sectors or stars? I finally researched Terror stars and will s
Solitair: If I think of a starbase as an amplfier, it makes more sense to target my attacks. That's the answer I needed. Previous games were set to normal-small, so I never made it to Terror Star tech to utilize that tactic. Currently on Huge map and should arrive there soon!! Chantillary The tip on individual plant settings is one I didn't think of. I also own about 9 resources, a couple are morale - without any upgrades. Perhaps I should have maxed these (especi
I don't get attacks from planting culture bombs in an enemy sector as long as I have a strong military rating, which I currently do. Knowing this approach is 5x more effective is very helpful - as long as I can pull it off without an attack. All my planets (about 40) are producing Constructors and I am vying for the culture win on a large map, which I currently control half. I have a choice of culture bombing a targeted civ or evenly seeding all the 50% of the map I do not own. With
I have read many of you culture bombing other civs and understand parking a starbase in a sector adjacent to the enemy and loading it up with culture modules is quite effective - but how many starbases do you build? Are we talking one per sector surrounding the enemy's sector or multiple starbases within each sector (if so, how many per sector?) I've strategically planted three starbases fully loaded around the enemy sectors (a cluster of about 6 sectors) and hardly anything is notice