Loving that "Sins" feeling Totally spun me out when I realised that the planets were orbiting the star. Brings in a whole new strategy aspect. Can't just have an arm of planets in the backwaters purely research focused. Do agree with some of the other feedback that's been submitted, there needs to be a better visual cue. I initially thought that the vector indicators were undiscovered star lanes. also, there does need to be something indicating when a star lane is eventually going to
phicar
Got to end-game territory. Had 20-30 odd planets and four sizable fleets running around. There was only one AI player left and they had a huge fleet stationed at one planet. Took one of his remaining planets and I couldn't build anything. No ships, or orbital structures, nothing. Even when the planet was fully upgraded, I couldn't queue anything to be built. All I could see was a red message "Already a unit limit for Empire" By this time a couple of my fleets where in po
I think there is already some sort of tool doing the uploading already, Checking the debug.err file after a CTD I see " Debug Message: Uploading crash report Debug Message: Considering sending report to Steam Debug Message: Really sending report to Steam Debug Message: Sending data to Steam <span style="col
I get this as well. Running nVidia surround with resolution of 5760 x 1200 Game play is all ok for me with no distortion at all. Just the intro movie and the title screen https://onedrive.live.com/redir?resid=4559D56B72C1B41!37668&authkey=!AEP8gPAhHudbPM0&v=3&ithint=photo%2c.png GeForce GTX 760 running 335.23
[quote who="xthetenth" reply="10" id="1870329"] if you manage to kill something important you'll probably have to reboot. Generally windows won't let you kill anything too important, but it's generally good to only close processes run by your user name unless you're sure you can close it. [/quote] Not so. You can kill required processes and if Windows is nice about it, it'll tell you that a required process has terminated and it needs to shutdown. If it's no
Hey I just installed SBS Server 2003 R2. Haven't gotten around to the spare weekend or two to bone up on manuals and such. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align=
Hi All Anyone want to take a stab at walking me through setting up Microsoft IAS Server 2004 to allow me to play Sins online? Much Appreciated.
This is pretty much the same thing I reported a couple of days ago over here So far it's happened eight times. Each time it's almost exactly the same. I'm attacking the enemy fleet as they retreating. Each time I'm zoomed in to various levels, but always close enough that there are no icons. Only on one occasion have I got out without having to do a warm boot. On that occasion I was able to kill
OK, so maybe it's not so hard to repro. Done it twice now. Each time my ships are attacking enemy ships as they are jumping out. Game totally locks up and nothing works. The last time I was able to kill it via Task Manager, but the two times before that I had to reboot the PC.
Running the latest patch ( 0.78[b].022 ) and just experienced my first crash. My fleet was involved in a pitched battle on the edge of the gravity well. The enemy fleet consisted of a Kol and about 30 frigates. My fleet was made up of a Kol, Akkan, Sova and about 20 frigates. I'd had my entire fleet pounding the Kol and the enemy was preparing to retreat. At the stage were I'd just destroyed the Kol and my ships selected new targets, just as the targets were jumping out. A
Sorry, using photolava for the image hosting and I must have selected the wrong option when I uploaded the files. In the first screenie, the planet names are missing, there is no figure for the resource ships and it expands off the screen. Second screenie, things aren't as bad, just the window expands of the screen and you can't see all the planets.
Don't know if this has already been reported or not, couldn't find anything relevant searching through the lists. Currently playing a game with 2 galaxies with 100 planets. It's coming towards the end of the game and I own all of one galaxy. At this stage of the game the lists that show the collection rates for Credits, Metal and Crystal go a bit weird. Check out these screenshots. This one is the crystal list <img src="http://img103.mytextgraphics.com/photolava/20
Ron What about in this situation "Ooops..." And SINS is saving a 350mb file each time it autosaves? Granted in the finished product the files might be compressed a little, but surely a limit on the number of files to save would be a good option to include.
In agreement with pretty much everyone here. Start from scratch in every game, only way to keep a level playing ground. What maybe an option is that the maximum ship level and it awards is stored in your "profile". Then people can see that a person plays squillions of games but the highest level ship they've had is 3 or 4.
I left my game open overnight (it was minimised and I'd forgotten about it while attending to some emails) Now I have 9,879,426 Credits , 1,187,731 Metal <img src="http://images.stardock.com/gc2/T_DL/smiles/Con
I was under the impression that the colour of the phase lines showed the culture. @kyro, there were no broadcast centres that were built. One was queued (it was transparent). Agree with Novalith, the culture rating definitely needs to be more visible.
Just a quick question. Is it possible to allow the use of the cursor keys to navigate the list of statistics displayed at the end of the game?
So how is the blue teams culture stronger? The purple team owned all but one planet within one jump of this planet and I owned the other planet. I was expecting for the blue team colony to swap over to the purple team.
I tried twice to colonise the planet in the picture before the blue AI player. Each time the planet immediately switched to the purple AI player due to the culture. On the third time that I'd bombed out the colony the blue colony ship had arrived and they colonised it and the planet didn't switch sides/ What gives?
Ok, I've played through two games on 0.76[b].017 so I thought it was time to share my thoughts. Here they are in no particular order. 1. In both games I found that my outlying planets were very susceptible in the opening stages. I lost two planets in the first game and one in the second. On both occasions it was a standard rush tactic used in many RTS games. Maybe I was concentrating on colonising more than ship building which allowed the AI a free hit at an unprotected planet.
After playing Galatic Civilizations I & II it has to be real 3D space ... The graphics overall are great.
Sorry for the delay in replying. Been a little busy trying to fit in work and game playing After turning of the intro movies the game launched successfully. Although, the next time I started the game the intro movie played. I checked the settings file and it was back to TRUE. So I can only surmise that on the first launch there is some system checking going on that my PC didn't like.<br
I get a black screen that minimises and dumps me back to the desktop. When I alt-tab back to Sins I get the same black screen and it dumps me back to the desktop again. I have to kill the app via Task Manager. Unfortunately I can't jump onto the IRC Channel as I'm at work. I'll try and get on tonight. In the meantime is there anything you can suggest before I get online? Thanks Phill
Just downloaded and installed Sins. Running Vista Ultimate on DELL 9400 Dual Core 2GHz with 2GB RAM, nVidia GeForce GO 7900 GS 256MB Dedicated Video Memory and 256 MB Shared Video Memory. I've changed the properties to run as Administrator and turned off Visual Themes, Desktop Compostition and Display Scaling on High DPI Settings. Not using Sidebar or Aero. Please give me some ideas on my next steps to get Sins to run. Thanks Phill