danielost

danielost

Joined Member # 688280
38 Posts 3,563 Replies 31,620 Reputation

i think that everyone has it wrong or maybe i do a fighter is a one person or two person craft the tiny ship in this game i see as having at least 10 in the crew so a fighter would be a lot smaller than that just big enough to carry one offensive weapon and maybe a shield or armor deffesively the bigger ships could use the missile defense system against them i like the idea of teching for more fighters in each bay that can be added to any ship lar

71 Replies 69,840 Views

when i went to uninstall there were 7 choices i choose all 7 since i didn't know which one and yes i did take it in yes i am not very good at this stuff that is why when i ask about this kind of thing i ask for full details i may not know how to do something but i do know how to follow instructions

20 Replies 9,116 Views

doing it this so there is no confusin except for my spelling i have the last civ/only civ in this game other than me and it still crashed here is the debug Debug Message: Version v1.31 last updated on: Wed Sep 13 18:41:18 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 9/18/2006, 23:27:19 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Nam

20 Replies 9,116 Views

here is my debug Debug Message: Version v1.31 last updated on: Wed Sep 13 18:41:18 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 9/17/2006, 20:51:15 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: CUSTOMER-ZDRTNZ Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language

20 Replies 9,116 Views

the way i see it the tiny hull in this game is a frigate and the small a destroyer i have said this before there are already fighters in the game next time you build a military base one of the modules is tiny fighters all you would have to do is take that module and make it ship capable and again the module would only be able to hold 3 fighters each meaning as the man said up in the first post that if you put one of these on the tiny hull guess what your tiny has no armer or

18 Replies 14,208 Views

my starting planets are the only place that i don't use only econ buildings and i have increased their sizes so that i have between 4 and 10 spaces for econ buildings on them my ecomimy is sitting at 50 tax and 100 spending sometimes it is as low as 200 and sometimes as high as 1000 extra and when i upgrade my ships no matter how much profit i have i then have to drop to 50 spending and increase to 60 taxes or higher if i don't upgrade then it goes in the toliot when i have b

12 Replies 6,569 Views

every game i play my econimy is going thru the roof until i have to start building a modern navy for a war then when i have built between 3 and 5 warships doesn't matter the size of capital ship i build my econimy goes thru the floor and with only 5 ships i can't mount any kind of defense or attack of course

12 Replies 6,569 Views

this is what i put in the gc2 and i copied the one above it you will have to put in the headings i am not sure how to do that here sorry Hull Name="HugeHull0"> DisplayName>Huge Description>Huge Hulls are for those mega ships. A Huge Hulled ship is over 3,000 meters long. They require 6 logistics points to coordinate so few fleets will have more than one of these. This would be the flag ship of your empire.

8 Replies 4,601 Views

i make a weapons/equipment free ship and one for the weapons /equipmemt during the game i use the one for weapons the game will auto upgrade ships unless you cancel it ie wasp free of weapons equipment wasp 1 for weapons and equipment the only problem i run into is when my ship can use equipment that it could from the last game that shows up it just doesn't have any effect you just to erase it to when your doing an upgrade

11 Replies 9,523 Views