psymin

psymin

Joined Member # 6899602
0 Posts 8 Replies 3,704 Reputation

[quote who="Lone_Utwig" reply="13" id="3785872"] 5. Support modders more so that the community is encouraged to do modding and conversions. [/quote] Mod support sounds interesting. (Edit, sorry: Modder* support) What kind of modding would you want to see?

37 Replies 527,185 Views

GOG connect is pretty amazing. https://www.gog.com/connect If there is progress made in this direction I'd love to hear about it :) I assume it is covered by NDAs and such though.

8 Replies 86,356 Views

[quote who="ozdon81" reply="50" id="3739294"] However, Fred and Paul had no quarrel with Stardock making a game with NEW characters and content. [/quote] That is exactly what happened here. A game with new characters and content. Anything that is actually in the game and is somehow perceived as *not* a new character for whatever reason definitely falls into "fair use" ("greys" are definitely fair use). I have sympathy for Paul and Fred. Now th

71 Replies 117,908 Views

Things I'd like to see for SC:O * Enhanced multiplayer support Maybe something as simple as being able to play fleet battles versus the computer while waiting in the queue for a human opponent. Maybe 2v2 fleet battles. Maybe some type of 1v1 local multiplayer strategy game, simplistic galactic conquest with a lot of fleet battles. Maybe online multiplayer X4 style with each player controlling one race. Maybe online or local multiplayer coop adventure

10 Replies 73,718 Views

[quote who="impinc" reply="3" id="3728046"] There are lots of places in the game you can't just immediately pause, and this gets very aggravating. [/quote] I agree that it would be nice to have a unified / universal way to "pause" the action. It seems that with an XBox 360 controller, the "Y" button seems to suffice "most" of the time. Where are you having issues pausing? Are you using a controller for your primary input?

6 Replies 28,630 Views

I'll try to update this when I encounter less-than-perfect end user experiences when using a controller as the primary input method. * "Flee or Fight?" dialog requires keyboard and mouse input. This makes the game impossible to play through without using the keyboard and mouse. I think this is probably the highest priority controller issue since the rest of them are just QoL issues. * When two controllers are connected, please assume by default that both cont

1 Replies 34,671 Views

I have some controller issues as well. I use XBox 360 wireless controllers with a USB wireless dongle. I do not have that specific issue, however :( Maybe we can try to make a list of all the places where controller support could be improved?

1 Replies 9,116 Views