Allquixotic

Allquixotic

Joined Member # 692914
6 Posts 17 Replies 1,316 Reputation

I just finished my first game of Sins (Beta 2) and I am very impressed. I have some comments and suggestions based on my experience. I am very impressed with the tone and thoroughness of your comments. Well done! Questions: What is shield mitigation? I know it goes up i

31 Replies 8,782 Views

I would be willing to bet that this was a topic that was hotly debated on the dev team at some point. Should they go with a Star Wars feel or a Star Treck feel? Star Treck generaly goes with the laws of phisics. Star Wars has fighters in space swooping in to attack and banking for turns in space. I think they thought the star wars feel would give the game more action and entertainment value but I think the anoyance value overbalances it hahaha.<br

32 Replies 21,267 Views

Ownership of the star is something that did occur to me, yes. If you were to adopt my model, whoever has the majority of the connected planets would own the star. However, stars themselves don't have a defined method for takeover. So the "ownership" is really more of an enabling ability to send in your LEVs. The way you lose ownership is by not owning a majority of the planets/asteroids linked to the star. A jump inhibitor was *definitely* on my mind when I made this post; agreed 100%.

8 Replies 3,183 Views

I agree that instant switching seems a little too excessive. The problem I have with the way it works, is you find a planet that an enemy has, you bombard the planet, and then set up shop, and all the guys you sent, immediately turn around and join the otherside, that just doesn't seem very realistic, you arn't going to have people who spent their entire life in one culture/empire switch in whatever the time period of one second is. <b

41 Replies 12,120 Views

Hi, I am not sure if this has been discussed before, and if it has, I apologize for not finding the earlier thread(s). I find on maps that have numerous solar systems but few planets each are difficult to lock down. For example, you might conquer a whole system, but if there are 6 more on the map, you've definitely got your work cut out for you. I think it would be very cool if, under a certain set of conditions, an empire could build tactical structures in the gravity

8 Replies 3,183 Views

OTOH, if the factory of your destroyed ship is itself destroyed, or if you didn't build one because of the extremely limiting logistics points, this would have minimum facility. The way I play the game, this feature would only matter if someone invaded my homeworld itself; when I have less than 5 or 6 planets, I am likely to pump a mix of only research facilities and orbital refineries to maximize the usefulness of the few worlds I do have. For many players, particularly in small to me

16 Replies 5,972 Views

Genuine support for Windows-based cryptographic security mechanisms in WINE is a pipe dream. As these routines are often implemented either in the kernel, or hardware (TPM), or both, future incarnations of these technologies will be exponentially harder to correctly "mimic". The reason is that it's no longer a matter of WINE providing correct APIs for the routines; WINE is unable to access the cryptographic vault which eventually contains the private key that must be used to unlock or enable the

8 Replies 14,295 Views

Yay! Thanks guys. Hope you track down the problem that's causing this to recur. I notice the first incidents of this problem occurred about a month ago -- and now it's back. Hmmm. I'm sure somebody's stumped (assuming the bug hasn't already been squashed.) EDIT : Wanna know something weird? The vast majority of the problems reported with this occurred on the 21st of September, the 20/21st of October, and the 20th/21st of November. What's up with

33 Replies 16,520 Views

This is becoming a real problem. I bought a 10-pack and, before finding this thread, have gone and spent 6 of my tokens already trying to acquire Space Hack - FOR NAUGHT!!!!!!! I sent an email to [email protected]. I hope I get my other 4 tokens back or I'm gonna COMPLETELY pull my support for all Stardock products (heh, I wasn't that mean in the email to support, I was very brief to avoid ranting... so I'm ranting now .. lol) Actually I'm quite confident they'll fix it. If th

33 Replies 16,520 Views

I've noticed that no matter how many political parties I create, the AI is 99.9% likely to choose the ONE party that is "the best". I mean, the one they pick is usually the one I pick as the best, even if I've made 3 or 4 political parties that have huge stat bonuses. I assume this is because there is a non-proportional value on the different attributes that a political party can provide. In this case I am slightly saddened by the AI's extreme greed (why can't I "convince" the AI to pick some ot

12 Replies 332 Views

Today, gaming science understands That some folks aren't pleased by our grandiose plans. In cases of acute vexation, And difficulty in verb conjugation, Developers are now prescribing... medicine. It makes those who feel they're about to quit, Feel like they're ready to begin. Bidding their trolling penchant goodbye, As the patrolling Drengin serenaders shoot down your harmless freighters In the vast abyssal sky. [Message Edited]

36 Replies 1,621 Views

I love qualitative assessment as much as quantitative. It makes me feel good to read a bunch of praise about a planet. Given that, I think the qualitative Overview of each planet under the "Details" screen is quite robust but it could use a few more factors to build its full text. 1. The planet's rank. Go by percentile, based on overall rank - THE BEST PLANET gets its own text, the top 5% get their own text, top 10%, 20%, 50%, etc. Factor in its overalll rank to form a custom text that

0 Replies 108 Views

Look at http://wam.umd.edu/~jcd/Destabilization.bmp It's a picture of the money spent on the Yor to be destabilized, and for both espionage and destabilization, the values are more than double what I'm spending on them! Whoever was wondering whether the alien races ever spend on destab/diplomacy, THEY DO. In the particular game I'm playing, the following background choices would compel the Torians to spend extensively on Yor destabilization (and I guess espionage too):

32 Replies 1,367 Views