[quote who="Piglet5350" reply="24" id="3849148"] People keep talking about Stellaris as the benchmark for space 4x style strategy games, like it’s some kind of holy grail in this genre. Don’t get me wrong I like Stellaris - I appreciate the atmosphere, the story aspects and the visuals and sound, the UI etc, although to be honest I often start to feel like an accountant when I’m playing it. However it’s worth pointing out that Stellaris took the vast o
Allquixotic
I've been playing GalCiv since the original came out in my early college years. A fellow student told me about the game, and we both geeked out after class about how much we liked the game. Of the franchise, I certainly logged the most hours in GalCiv 2. I tooled around in the beta a little bit, played it lightly after release, but really dug in and played many games after Dark Avatar, the first expansion, launched. I was hooked on the mechanics. GalCiv and Sins have been a fr
Update: In the time since my OP above (about 2 and a half hours), we experienced another two crashes, and another instance of an AI getting "stuck" taking their turn (this time, the Romulan Star Empire). It doesn't seem to be related to the map, because so far we've played two games: a Medium map with all stock races and no Workshop content; and a new, more recent game, a Gigantic random map with a few Star Trek races from the Workshop. So, two separate games, with and without
A friend of mine who's into 4X games like me recently started playing GalCiv 3 with me after I bought him a copy (I bought in at the Elite Founder edition the day you guys sent the email out to me). Just wanted to leave a few points of general feedback. First, I personally love the aesthetic of GalCiv and have been playing it since GalCiv 1 (for Windows, not OS/2). The personality of the races, customizability, and depth of the tech tree are tremendously appealing for players
Wow, this mod has really come into its own! I love this so much! Thank you so much, everyone on the team who's worked so hard for this! I bought a new copy of Sins Rebellion for a huge Star Wars fan specifically because he wanted to play this game. I hope Sins continues to get a trickle of sales that buoys Ironclad until Sins 2 is out. If they do, it'll be primarily thanks to awesome modders like you. :)
Much as I truly love the atmosphere of this mod, the balance seems very suspect to me. Right now it seems the Colonial battlestars are extremely underpowered. They're about as easy to take down as a single Kodiak heavy cruiser in the base game. [e digicons]XO[/e] And it's nearly impossible to evacuate them once they get focus fired by the AI. No way to survive an attack, no survivability, and the hull drops like tissue paper. The polar opposite of how they were depicted
This is truly incredible news; my friends and I still play Sins as one of our favorite games, and we keep coming back to it to try different mods and patches. I've been in the Stardock and SOASE communities for a long time (since GalCiv 1 for SD, and since SOASE release), and I was the creator of a popular thread here with funny Sins memes like "All bounty has been depleted" with a pic of an empty paper towel roll ;) I also published a ~50k views video of Rebellion Beta gameplay a
One of the recent patches, it might have been 1.87, made the AI impossibly hard and cheating ridiculously. Their titans are born at level 10 instantaneously (even the first time they were created) and their capital ships seemingly effortlessly level up with a very small number of kills. There's also many severe balance issues. The Coronata Titan is overpowered. Advent fleets and capships are vastly underpowered and melt like cotton candy. The game used to be fun, my
Has anyone done a bit of triage to determine the scope of porting this mod forward to 1.85, and how much work would that be? I mean, is it just a matter of adding one or two new required properties to each entity file, or do the other assets need to be changed? Is it something that a single person could knock out in a weekend, or are we talking a multi-month redesign? Because I'm chomping at the bit to get a mod - ANY mod, but ideally this one, the one I want to play most
I have the following hardware: Core i7 6700K 64 GB DDR4 GTX 1080 Founders Edition Samsung 850 Pro Acer Predator X34 3440x1440 Ultra Wide monitor (~5 Megapixels, or 5/8ths the number of pixels as 4K) - default refresh rate of 60 Hz, overclockable to 100 Hz, but in most of my testing here I've left it at the default 60 Hz to rule out any "overclocking" related problems. I did test it on 100 Hz, but it wasn't better.</
I convinced three friends to buy a new copy of Rebellion, and I bought a new copy myself on a different account, all at full price on Steam. Have some money, Ironclad - and some gentle reminder that we still love your game and we still want 64-bit! :)
[quote who="Andrew7588" reply="35" id="3424664"] For the purposes of full disclosure, I'm one of the people who really wants Sins 2 (as I expect most of us do). [/quote] Me too!!! [quote who="Andrew7588" reply="35" id="3424664"]However, I honestly don't care if the release date is December 2018. Would I prefer Jan 2014? Absolutely, but I'd far rather a game to match Sins1 than a rushed, half done thing that doesn't deliver <
[quote who="Frogboy" reply="4" id="3629446"] This is great feedback. We will be continuing to work on the game as long as people want us to work on the game. [e digicons]:)[/e] [/quote] Thanks for your reply, Brad! I'm a little surprised to hear such a positive response given how critical I was in my criticisms. Instead, now I'll try to be constructive . Here are the things I would like to see improv
I've been playing the game a while and thinking about what about it bothers me, so now that I've had time to think, here are my thoughts condensed: 1. Aesthetic: None of the units look especially epic or interesting. The model designs are all generic, boring RTS units we've seen over and over, decade after decade. The maps are generic and bland. There's very little interactivity with the map other than resource points. 2. Spammy, repetitive sounds: you hear a l
Start10 has always been reliable on my system, but today my system installed some Windows updates and Start10 isn't replacing the Windows 10 default start menu. I don't have Classic Shell or anything like that installed concurrently. I am running Start10 latest version -- 1.07 I think. I updated to version 1.07 in a prior reboot, so this most recent reboot had nothing to do with Start10 updating itself. I can launch the Start10 configuration applica
Thanks for all the "replies", but there's very little here for me to go on besides the first reply that says that I basically can't make a theme that looks exactly like the original Microsoft Windows 8 theme but with the title bar text left-aligned. Is that correct? If not, what steps can I take to do that? I am not looking to re-use someone else's WindowBlinds theme, as the user who asked for this theme specifically said that they do not want a
Hi, all. I am trying to help someone who is running Windows 8 and wants to have windows' caption (title) left-aligned like it was on Windows 7. I have a license of WindowBlinds and SkinStudio. I'm fine with the fact that applications that have custom window decorations will ignore whatever settings I attempt to enforce, but what I do want is that, any application which does not customize its window decorations, will have its window title (caption) left-aligned. Ideally
I have the following configuration: Intel Core i7-3770K w/ Intel HD4000 Graphics AMD Radeon HD7970 ASUS P8Z77-V motherboard with LucidLogix Virtu MVP controller Primary video set to the Intel iGPU All monitors plugged into motherboard, not the Radeon Windows 8 Pro 64-bit Catalyst 12.10 Intel graphics driver 9.17.10.2875 (the 2875 is th
[quote who="jurgensdl" reply="9" id="3138522"] quoting post One of the greatest lure of this game that I have enjoyed since 2008 has been that it is a space game that keeps with what a real country can do. You completely ruined that when you cap the Super weapons. By the same logic, then please remove the Cap on Max Ship Slots and Cap ships. And the cap on only one Titan! Sarcasm aside, a simple slid
Who builds a ship whose sole purpose (with the exception of the AoE nuke) is to do a little more damage when the Advent is losing (its own ships or the titan itself)? Seems idiotic to me. Obviously the Advent Rebels are not for me. I guess the strategy is to spam hundreds of disciple vessels and get them destroyed, thus (counter-intuitively) making your titan a death machine for a whopping 60 seconds? Boy, that sounds useful, compared to the TEC Loyalist titan which is a
[quote who="GoaFan77" reply="1" id="3122927"]Novaliths are entirely countered by building starbases with axillary government or equivalent upgrades. They prevent the planet from being lost to bombardment, including Novaliths.[/quote] They don't prevent you from losing your population and infrastructure, though. I like how shield generators (TEC only) mitigate some of the damage, but the advent are screwed. I recently had an issue where my AI ally had his main fleet station
If you play full-screen on a multi-monitor configuration, you can get the same issue. I'm using a Logitech Performance MX mouse.
[quote who="bilun" reply="5" id="3122714"] Sorry, but the opponent being stupid enough(read:AI) to charge headfirst into a fully upgraded starbase+modules and lose with the TLT doesn't really constitute a balanced counter. Staying on the defensive against the TEC loyalists likely won't be an options(then the novaliths come out) Advent needs to be able to deal with disruptive Matrix on neutral ground(well perhaps advent culture, but no forti
I was Advent Rebel fighting against an Unfair AI's TLT in this situation :- *I owned the gravity well, had culture, full research (all trees) *Had a full compliment of tactical modules built up (a bunch of synergied beam arrays, a bunch of hanger defenses, a phase inhibitor and like 3 repair platforms all bunched together near a starbase for sharing the Synergy shield buff all around) *Maxed starbase "out in front" (closest thing to the enemy ships)
[quote who="Mr. Haze" reply="3" id="3104831"]Building planetary shields isn't exactly a bad idea now with Loyalist Novalith spam.[/quote] Exactly. Until I built planetary shields, they were obliterating both my population and my infrastructure almost constantly, so that my only income was from trade. Now a novalith hit does still wipe out an asteroid or moon's population, but some strong planets can survive a hit with population intact.