First impressions: --FAST load times. --I really like the UI, you've done a great job on it. That being said I, of course, have some ideas to improve it --I wondered which ships had which squadrons of strike craft. I pointed at the squadron management and sure enough it showed a breakdown for me. --Solid core game play. --Good graphics overall. Things to add: --Reinforce
Zerikin Loukbel
The overall AI, the ship AI or both?
Is the AI modable? If not can you make it modable
From reading the description of this tech it sounds like it gives missiles a chance to skip shields and hit the hull directly. My question is how exactly is that useful? From what I have seen of combat ships are going to have no shields left anyway by the time they die.
So is this offer going to be valid up until the game goes gold or will it stop being offered before then?
I play with a +50% economy too. Can't ever have too much $.
Good summary of the main things I noticed my first time thruough. I few other things that could be changed. 1. I have been unable to turn transport troopships into a fleet and attack with them together. All transport should be able to invade as one not have to go one at a time. Suggestions: 1. Rename fleets to squadrons. 3 Ships is not a fleet IMHO 2. Make a new type of fleet, which can consist of the number o