Maxtipherous

Maxtipherous

Joined Member # 694962
0 Posts 0 Replies 157 Reputation

well harlan, what you are describing is just plain cheating. we are really discussing game balance. my position is the tech advantages disapear over time which makes choosing an alignment *slightly* less important from a game play standpoint. it is still very important from a diplo and scoring standpoint, of course. By the way I always play pure good, and i usually take the PQ +40% when it happens! I don't think you can take a game balance position on cheating. Cheating can be limi

32 Replies 685 Views

absolutely! I feel the most important part of maso victories is keeping the AI's a) at war, and b) equally matched. IMHO if an AI is at war with an equal he is not likely to go to war with you even if he is "cool". conversly, I have had AI's at war with three other losers and declare war on me from neutral.

3 Replies 2,098 Views

well, the money issue isn't noticeable to me. heck, i didn't even know they cost 5 bc to begin with! I haven't noticed a change from 1.05 to 1.1 in the effectiveness of party palaces, either. And yes, I use 7-stacks instead of 6-stacks, but the calculations show 4 6-stacks outweigh 2 12-stacks by a huge margin (total of 24 constructors in either case). I have found 4 7-stacks are enough to overthrow just about anything even in a huge universe, provided your core influence is high eno

15 Replies 3,092 Views

why should good civilizations take advantage of smuggling, slavery, hypersoldiers (controlled breeding)? Doesn't this make them at least a little more evil? Should having the power of The Dark Side grant good techs advantages in diplomacy? Conversly, how can an evil civilization truely practice Benevolence, or Pacifism? How can an evil, corrupt, untrustworthy regime possibly benefit from the free trade of a Trade Center? All reality aside (hehe), I think the advantages and d

32 Replies 685 Views

Well, I think the initial rush is overrated. I look for a map that has some isolation so I don't lose to cultural flopping too soon. I might save, explore, then map-out a colonizing strategy. Otherwise, I don't much care how many planets I start with. Lately, getting the initial rush over with quickly has become more of a priority for me, so I can begin building my economy sooner. Secondly, I look for a concentration of good (18+) planets in a couuple sectors. Funny thing, but the

4 Replies 2,115 Views

hehe, first of all, don't let them get too big! I think the absolute most important aspect of winning at Maso is to keep the AI's A) equal in power, and B) at war with each other. Along these lines, I agree with ricbayer about research and trade to a degree, but after the first half of the game or so I rarely have to bribe the AI's to keep them happy. Cool is OK as long as they are at war with an equal IMHO. Also, I keep a close eye on the treaties screen, and I usually wait a couple turns a

15 Replies 3,092 Views

I find the concept of techs based on alignment excellent in theory. In actuality off-alignment techs can be traded for and used without penalty, which is nonsensical. Maybe there should be either a prohibition for using off-alignment techs or an alignment hit (after a warning, of course). comments? [Message Edited]

32 Replies 685 Views

by the way, the good graphics don't line up on my system -- the mini-map control box hangs down over the fleet window -- p4, winxp,all-in-wonder radeon 7500, directx 9.0b

9 Replies 2,679 Views

late in the game I have been prostituting myself by going to war with a minor like i-league or da fundies, only to offer peace and in exchange for his far-flung planets. Following a blog on "mercinary" I offered war free of charge to a major who was at war with the minor. What a diplo coup! I went up about 3 grades! I tried it again just to see, and the same thing. Wow. Going to war with a minor has about zero disadvantages, but offering war, reaping the diplo, then offering peace seems way

1 Replies 2,117 Views

gods, I hope cheese doesn't become like easter eggs and spam. didja hear hornel is sueing an anti-spam company for using the name spam in their product? hehe - my last maso win I had to restart because one of the AI's got way too strong too early, and I used the bribing "technique" to good effect early. Otherwise it is was by the book. I look for two or three sectors with 2 or 3 18+ planets, preferably near the corner, close enough to colonize quickly. I also feel that

8 Replies 423 Views

. . . Or little things I would like to see different. a) hourglass when the system is busy -- or is it just my system? b) no buzz on "next" unless the system is *not* buzy and there are *no* moves left on amy ships -- I finally turned my speakers off because the buzz didn't tell me anything usefull d) button to move all automove ships - separate from "done". continues automoving all ships even if some have remaining movement points, then autoselects one. e) always autosele

6 Replies 224 Views

Greetings! I post occasionally and enjoy the discussion (thanx for the promotion y'all!), but sometimes my posts don't show. Frinstance, I replied to frogboy's request for info on the logistics question. I had some further thoughts and tried to post again, but it didn't show. I tried again today and it still didn't show. I posted a reply to another thread ok. Then I noticed the timestamp on the logistics question was updated, almost certainly with my post, but the info isn't the

2 Replies 81 Views

(duplicate post -- first one didn't show up *sigh*) Question for Frogboy . . . Can you clarify what you mean by " . . . some way to keep the # of starbases under control."? What specifically do y'all think needs fixin? a) limit the actual count? b) limit the module count? c) limit the cultural effectiveness? d) . . . military effectiveness? e) . . . production / trade effectiveness? for cultural issues, reducing the effect from multiplicative to a

75 Replies 3,880 Views