rhys

rhys

Joined Member # 6967482
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Corruption spreading across a world until it can be shrouded is more than I expected. I asked in the AMA thread whether the Eidolon were a real faction or a Vasari roster swap, and this list mostly answers it, so Ill take the point. What I notice is that nearly all of it is combat side. Null weapons, cloaking, psionics, phase echoes, thats all what happens once the fleets meet. The corruption and shrouding is the only thing on the list that touches how you hold ground. So the

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The countdown one I would take in a heartbeat. Colonisation victory is the condition that sneaks up on people, and it sneaks up precisely because the number lives behind a menu nobody checks while a fight is going on. By the time you go looking, the decision about whether to stop it was two turns ago. What I would want out of it is not just my own progress but the leader's. Knowing I am at 14 planets does nothing on its own. Knowing someone is three off the line is what makes me drop

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The nuke thing is what stands out to me. In my games the AI has mostly sat on Novaliths or used them badly, so having one actually decide to end you with them from across the map is a different experience. Not sure I enjoy losing that way but its hard to complain that the AI got smarter. On the defenses not firing, if its only happening with the Insurgency ships then that points at something specific to those rather than a general defense problem. Worth saying which build you were on when you g

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