Mudflap

Mudflap

Joined Member # 698135
2 Posts 8 Replies 19,380 Reputation

Fixed a small bug in campaigning. Added percents by party to the debug information. Added code to debug some load issues. Also added code to generate polmachine.ini if it doesn't already exist. Darkened the border colors to look more like CNN. Fixed a small bug with animations alt-tab behavior. Fixed some turn butt

0 Replies 4,506 Views

Fixed a bug where a cheerleader was being disabled even though it wasn't planted. This caused the state that the cheerleader came from to lose awareness. Also changed the cheerleader so that it gave an awareness bonus instead of an awareness scale. This was incorrectly done earlier. Added an Operative API so that Brad can muck with Ops and VPs. <

0 Replies 6,213 Views

More exit poll tweaks. Put it into the game. Added index operator ("[]") to the PollingData so that you don't always have to do "data.fPercents[PARTY_DEMOCRAT]". Not it's "data[PARTY_DEMOCRATS]". Added code to estimate voting population and electoral votes in case the exit polls are displayed before the actual election. Added Newspaper Windo

0 Replies 6,125 Views

Finished cutscene framework. Also added dshow base classes. Massive merge checkin. Fixed bad name string in GameSetup. Removed the default running mates. Fixed a timing bug in the interview window. Since our performance is better now, the seconds timer was going too fast. Removed interview restrictions. Now you can attend a

0 Replies 5,486 Views

Changes for Tuesday build: Doubled the frequency if interviews. Increased the minimum number of questions asked to 2 separate questions. This also doesn't account for counter questions. So you may have more. Added code to track the amount of money and political capital a player spends on the campaign. Added code to calculate the cur

0 Replies 5,238 Views