Fixed a small bug in campaigning. Added percents by party to the debug information. Added code to debug some load issues. Also added code to generate polmachine.ini if it doesn't already exist. Darkened the border colors to look more like CNN. Fixed a small bug with animations alt-tab behavior. Fixed some turn butt
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We've found a fix for the 0% awareness bug. It will be in the next beta.
Fixed a bug where a cheerleader was being disabled even though it wasn't planted. This caused the state that the cheerleader came from to lose awareness. Also changed the cheerleader so that it gave an awareness bonus instead of an awareness scale. This was incorrectly done earlier. Added an Operative API so that Brad can muck with Ops and VPs. <
Testing email system.
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Lord SPAM, Try the fix that I recommended to Gaumar. Reply #5
Gaumar: Did you get to see the intro movie? Try this. 1) Create a shortcut to PolMachine.exe 2) add "nointro" (no quotes) as a startup parameter.
Fixed errors in GAP colors. Added "nointro" flag. Added support for .dds files. Updated NewspaperWnd so that it can act as a win/lose screen. Fixed a logic error with interview snapshots. Misc changes for new build.
More exit poll tweaks. Put it into the game. Added index operator ("[]") to the PollingData so that you don't always have to do "data.fPercents[PARTY_DEMOCRAT]". Not it's "data[PARTY_DEMOCRATS]". Added code to estimate voting population and electoral votes in case the exit polls are displayed before the actual election. Added Newspaper Windo
Finished cutscene framework. Also added dshow base classes. Massive merge checkin. Fixed bad name string in GameSetup. Removed the default running mates. Fixed a timing bug in the interview window. Since our performance is better now, the seconds timer was going too fast. Removed interview restrictions. Now you can attend a
Changes for Tuesday build: Doubled the frequency if interviews. Increased the minimum number of questions asked to 2 separate questions. This also doesn't account for counter questions. So you may have more. Added code to track the amount of money and political capital a player spends on the campaign. Added code to calculate the cur