I'm really loving this and the demons & wizards mod. I really wish they would work together. :( Maybe I'll start looking through the files and see if I can find the incompatibilities. In any case, HF - nice job as always. I love this mod!
Murteas
[quote who="Victor5" reply="66" id="3391827"] Quoting Murteas, reply 62 I love this mod. Has anyone tried with the Children of the Storm mod at all? I'd love it if those 2 could work together, although I am a little skeptical. With the first released version of this mod, I've tried running both and certainly encountered some problems doing that, so I wouldn't recommend it right now. And unless I've missed something, I'
Currently I am playing with the Wizards and Demons mod which gives a separate summoner class. I think that mod has it nailed really close to right. Currently, I think the mod has the summons a little too powerful, but ultimately, it is really fun, since I want to have monsters in my army. I would be all for Stardock to take another look at summons and improve them.
I've been watching this for a few months. Definitely on my list to get. I love that they have incorporated features from other games that work well (i.e. the civ resources in the city spaces, the Elemental cloth map look, etc.). LH, Dom4, Endless Lengends, AoW3 : Life is pretty good for the turn based fantasy gamer. :)
No reply from Stardock on this... that is a bit weird.
I love this mod. Has anyone tried with the Children of the Storm mod at all? I'd love it if those 2 could work together, although I am a little skeptical.
[quote who="abob101" reply="55" id="3389859"] BTW guys i've tested option 5 mentioned above.... it worked pretty well. Except the way I implemented it I had problem the problem that once you cast a spell and the summoner cooldown kicked in.... all the summon spells would be hidden from the spellbook AND from the path screen (when you hover over a spellbook). That was really annoying me. Other than that it worked perfectly...
I think I still lean toward 4 as it probably has the fewest side effects. I guess I'd want to see how you do 5 before I could vote for it. However, either way you do it I will play with it, it just is that good.
I guess I would vote for option 4, or option 1 (Just leave it). Having a cool down seems reasonable (although I really liked the immobilize effect). I wonder if we could get Derek to look at this and help us out. It wouldn't hurt to send him a PM, he and Brad have been pretty good to respond to me when I had questions. edit: This probably causes problems for the AI quite a bit actually as they tend to run with 2 - 3 heroes per group a lot of
Can't play without it. Great Job!
Try to replace this file C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\TileSelectionTexture_Tactical.dds with something less transparent. Make sure you backup the file before you play with it. Here is the file I use that is slightly more opaque: https://dl.dropboxusercontent.com/u/1272798
I'll have to check this out. As I use Path of the Ranger, I am very interested in seeing if you are able to make both work.
Thanks. It's not going to be the next angry birds or anything, but it is a fun little time killer.
Hey guys! I thought I could share my first app release on the android platform. Just a casual game where you try to gather as much gold as possible as you go deeper in a dungeon, avoid monsters and save princesses. Mostly I made it for my kids, but they told me to try to sell it also, so this is my attempt. Check it out if you have any interest: <a href="http://www.amazon.com/PLTM-Developme-nt-Dungeon-Jaunt/dp/B00DZYD8MA/ref=sr_1_1?ie=UTF8&qid=1374376867&
[quote who="Frogboy" reply="16" id="3382777"] Quoting Glazunov1, reply 12 Quoting Kamamura_CZ, reply 11 Star Control 2 was remade to the fantastic, open and free Ur Quan Masters, in case someone missed that one: http://sc2.sourceforge.net/ And a damn fine game it is, too. I just wish the Toys for Bob folks would try kickstarting a new game along somewhat similar lines. I wonder what people would think of a Stardo
[quote who="myosin2p" reply="3" id="3380310"] FWIW, you can rename almost anything in the game, whether it belongs to you or no. [/quote] Yes, I almost always have a slag by the name of fluffy running around the map somewhere. :)
Any particular mod conflicts we should be aware of (for me personally, I would worry about Children of the Storm and ParrotMath's mods)? This looks like it is going to be good.
I'm with you there. I have a hard time playing the game without HF's mod. :) Good job HeavenFall for making a must have for the game.
Just wanted to stop by and say. I love this mod. It is great. I've got quite a few sovereign rangers now. Just need to make some ranger heroes.
[quote who="Heavenfall" reply="8" id="3373663"] Still wishing you guys would check out the issue I'm having with my mods, where the game will show one item and then award another item in quest dialogs and after-battle reports. Tired of getting hairstyles when finishing a quest, so to speak.[/quote] I've seen this. I was going to see if I could reproduce the bug. I thought I was crazy. I saw a death robe as an award, but got a fantastic sw
You can choose it as a sovereign trait now as well.
/agreed.
Wow! This is great!
Excellent! I'll try it out when I get a chance.
+1 - Would be nice to have them start near the capital.