Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

Yep, check out Stormworld. More factions, monsters, items all using the normal rules. (If you want more spells check out the Rise of the Magi mod it is great and compatible with Stormworld).

9 Replies 6,081 Views

[quote who="Heavenfall" reply="1032" id="3310485"]I've run into some financial difficulties in real life and I have to divert my attention to that for a while. All further updates to Stormworld are postponed indefinitely until I can sort things out.[/quote] Best of luck.

1,118 Replies 2,464,008 Views

Weird. Here is a picture of what I was talking about, maybe I am just incorrect in my understanding, but that still doesn't explain why I didn't get the spells the first time. Perhaps its a mod manager issue. In any case, I'll play more and let you know if I see a problem, sorry to send you on a wild goose chase. http://screencast.com/t/oFKWnXuJHzvf <img style="float: left;" src="http://s

169 Replies 444,085 Views

I didn't see it my second game, but I think I may have found an issue in your .femm file. For the SW compatible version you failed to include the -sw in the path so all the spells get left out of the mod. I'll let you know if I see anything else. Thanks for your work on this.

169 Replies 444,085 Views

[quote who="mqpiffle" reply="118" id="3307145"]Latest version? If it happens again shoot me a save. Were you using Stormworld?[/quote] Yes to latest version and yes to stormworld (I am using the SW compatible version). I'll try again. I'll send a save if it happens again.

169 Replies 444,085 Views

[quote who="coyote303" reply="66" id="3305594"] Just brainstorming here: What if instead of making Pioneer units cost gold, charge gold for the founding of a city. Maybe 10 gold per rating (so a 3/2/2 would cost 70 gold).[/quote] Totally agree with this suggestion. I think that this would solve a lot of problems, and it would make me use outposts a lot more as I assume they wouldn't cost as much.

104 Replies 191,136 Views

Go ahead and post your quest that isn't working, so we can load it up and see what is going on. Some of the problems stem from the Quest System in the game being very "fiddly". Meaning that if you don't get it exactly right some things don't work. It's what got me frustrated with the idea of a quest editor in the first place, and is one of the reasons you haven't seen alot of work by me lately. Somethings that should work, simply don't.

292 Replies 757,342 Views

[quote who="Trojasmic" reply="274" id="3299108"]Murt, I'm not having much luck with this wizard. I tried to create 4 quests and none of them work. In addition, I tried to download your sample quests, but when I click the "download" button, the browser just shows me the XML and doesn't download anything. Argh![/quote] Can you post your quests. Maybe we can help you out. At least then I can load them and see what is going on.

292 Replies 757,342 Views

Ok, looks like we have enough interest to make a start. Let's try a small contest first. I'll put something together to announce it, and then we'll expand to a larger contest after we see how the first goes. If someone is dying to manage the contest, let me know and I'm happy to give way, otherwise I'll get an announcement up in the next few days (as I have some time off for the holidays). Get thinking of what you want to cre

11 Replies 11,864 Views

Interesting thought. 1 per person would be good, but I also don't want to lose anything that we could use in the future. Now I am willing to be one of the judges, but I am not sure I want the sole responsibility. I am hesitant to put it to a vote because I doubt the general populace will play all the quests and have a real opinion on each. so what say you, what is the best way to determine a winner for this? should we ask the

11 Replies 11,864 Views

Hi everyone, I want to gage the interest in a quest making contest. I am willing to put some prizes together if there is enough interest, maybe we can even get Stardock to contribute. So do people want to see some new quests from the community? Would you participate in the contest? Use of the quest wizard is not going to be required, but it certainly would make it easier to get started. So start thinking and get re

11 Replies 11,864 Views

Yeah, definitely consider making your own quests (and then sharing them with the community). Try out the quest wizard, it isn't too bad to get started and you can make a simple quest in a few minutes of time. Once you've done that you can make something more complicated. You're welcome to try my sample quests as a start, however, they aren't anything too great. They just illustrate what you can do in a few minutes of time.

5 Replies 3,444 Views

That's an interesting thought. Of course it requires me to create several new items. :) Sounds like I should really make an item editor. And of course who is going to click on an item that takes 5 health away from them? [e digicons]}:)[/e] good idea ... I hadn't considered going about it that way.

6 Replies 8,201 Views

Yeah, looks like is the tag that puts things over people's heads. That is definitely better than no feedback. Thanks for pointing me in the right direction. edit: Doesn't seem to be working. I wonder if it has to start with a + or - or there is some other limitation.

6 Replies 8,201 Views