Murteas

Murteas

Joined Last seen Member # 698520
7 Posts 180 Replies 28,884 Reputation

Those with problems crashing. You may try to download and install .NET manually to see if it fixes the problems (either do a reinstall or a repair install). Here is the link to .NET 4.0 http://www.microsoft.com/en-us/download/details.aspx?id=17851

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[quote who="Heavenfall" reply="25" id="3264929"]Yeah they're expensive. I still have my license from my old company.[/quote] Good deal that. Ok, well this is something my son is interested in, so maybe I'll have to invest in a 3d modelling program, we'll see.

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Those look really good. I have tried for years to do modelling of any sort. I have come to the conclusion that I will never be any good. So, which program do you use, isn't Max/Maya both pretty expensive? I've always used Blender, but I am game to use something else if it is a reasonable price.

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[quote who="Aerion Istari" reply="211" id="3264686"]Murteas, This is what I had in mind for a Tree View. Basically, you're displaying the entire quest in a clear, easy to understand set of steps that can be drilled down into to see where everything is. (Note the Plus (+) and Minus (-) signs in the far left column that allows you to expand each section. How granular you allow the drill down to go is up to you and can be done in stages. I would start by ju

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[quote who="stars2heaven" reply="207" id="3264349"]I'm having trouble with the program crashing the instant I click "create quest". I don't think I've done anything wrong but I'm not sure what to do differently. [/quote] Do you have the game installed on the same computer you are running the quest wizard? Does it give you a popup at all when it crashes? If so can you post what it says? [quote who="The_Kezz" reply="208" id="32644

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[quote who="Aerion Istari" reply="203" id="3262883"]I do think this is a worthwhile tool and I'm glad you took it on. I'd offer to help you with it but you indicated you feel you have enough help already so I've held back. However, if you change your mind, let me know and I'll be glad to pitch in. I think the advantage of having the Wizard I described is that it gives the ability for noobs like me to create basic quests then start to add to them as my imaginat

292 Replies 757,807 Views

[quote who="ruskyandrei" reply="8" id="3262802"]Why doesn't it actually go through the steps though ? Can't be too difficult, most steps are about going from A to B, fighting something and selecting an option. I just think it would be easier to actually have the AI try and do each step just like the player would be easier than trying to abstract the whole thing behind a roll (if you want that roll to make sense at least, you could always just put some simple roll check and

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[quote who="Aerion Istari" reply="201" id="3262679"]What you've done so far looks impressive!! Kudos to you! Here's my feedback on the your tool. First I'll start out by saying though I have done a lot of modding, I've never before done any modding on quests so I don't know anything about them. I think the Quest Editor should be easy enough for a "Quest Idiot" like me to use it. 1> Because I know nothing about quests, I had a hard time

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[quote who="Heavenfall" reply="199" id="3261932"]I just crashed when I tried to delete a choice from an objective. It was the second objective out of two, it required a resource to take.[/quote] Any chance you can send me the "problem" quest? Sometimes it is very specific to the situation. [quote who="Heavenfall" reply="198" id="3261915"]A small thing, the quest difficulty slider goes weak -> average -> strong, in-game it

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I think you will be very pleasantly surprised by FE. It is so good in so many ways. There are some great mods already for it as well. Anyway, welcome back to the community.

7 Replies 4,005 Views

Another thing just noticed. I keep getting the unstoppable cogwheel and the demon soul contract every time I visit a shattered statue. I am playing on the Karazzan's Fist map if that helps. I should note that I am using Frogboy's experimental .exe.

1,118 Replies 2,465,376 Views

I notice there is a pretty nice cloak in the sovereign design screen that is free (costs no points), I assume this is a mistake (not that I am above selecting it for my warlock Lizardman :) ).

1,118 Replies 2,465,376 Views

[quote who="Aerion Istari" reply="195" id="3259343"] Quoting Murteas, reply 194 Quoting Aerion Istari, reply 193New request: How about a "Save" button. I like to save my quests as I go along. It's a pain to have to exit out of the program for an incremental save. You can save at any time by going to the save page. In fact if you want you can copy the quest at that point and paste it somewhere. No need to exit out to save

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[quote who="Frogboy" reply="20" id="3259180"]If I had my way, in v1.1, when the human wins a big battle, the game reloads from the turn before so that the AI can get another crack at it! [/quote] I wish that would happen. That would be awesome. At least a popup that would say: "Please wait, magnar is reloading to turn 247". :)

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How do you propose to fix this? The computer can't read the various options you can get on quests and so can't make a good choice about whether it should go on the quest. We want them to create complicated and involved quests, but we have to realize that there is no way to make the AI go on those quests. Even simple ones like escorting the noblewoman would be hard to code for the AI to understand which reward to choose or whether to give up the girl. I thin

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[quote who="Aerion Istari" reply="193" id="3259070"]New request: How about a "Save" button. I like to save my quests as I go along. It's a pain to have to exit out of the program for an incremental save.[/quote] You can save at any time by going to the save page. In fact if you want you can copy the quest at that point and paste it somewhere. No need to exit out to save. Save is the last link on the right. <img style="flo

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[quote who="aerowreck" reply="187" id="3257870"]I have to say this editor is cool and pretty easy to use even for a moron like me. You should add a library of quests in those fancy pages of yours, so that us users could share the fruits of our imaginations. [/quote] I'd be more than happy to host a quest on the webpage if you want to send them to me. <p id="aeaoofnhgocdbnbeljkmbjdmhbcokf

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[quote who="Kongdej" reply="182" id="3257072"]@Murteas. You might also do so I just show the quest editor the path to ALSO add as new items (Have a few premade directories to preload as items, and allow me to add or change this list of directories). Say normally you load all the files in "Elemental/Items", and "Elemental/Moreitems"... So I can go in and delete one of those, or add my own directory "Elemental/Kongdej's Reliquary". or change one of them into my n

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[quote who="Aerion Istari" reply="176" id="3256557"]Any chance this Quest Editor can search the Mod folder for custom items and add them to the reward dropdown?[/quote] I've thought a lot about this, and the problem is knowing which files it should look at. I know what CoreWeapons.xml is and can add that into the appropriate place, but I don't know that ReallyAwesomeModStuff.xml has weapons in it and even if I can recognize items in it, should I add them i

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[quote who="Glazunov1" reply="7" id="3255947"] Stardock doesn't intend at this point to offer downloads of the final FE game code outside Steam. So...if you want updates, you'll need to go with the Steam version. Might as well uninstall the non-Steam, since it isn't going to be updated.[/quote] I've seen no posts that say this, and in fact I've seen some from Frogboy that contradict this. IF you don't have the steam v

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Actually, if you are looking for your free copy it will not be on steam. Go to stardock.com and login in to your account (same e-mail address you used to pre-order) and you should see the beta for fallen enchantress available there. Once the game is available (supposedly 1pm EST tomorrow), you should be able to get the 1.0 version from this page. Welcome back.

4 Replies 8,295 Views