Miika Peltonen

Miika Peltonen

Joined Member # 700448
0 Posts 0 Replies 54 Reputation

Several posts confirm that shipping citizens away from overpopulated raises moral. I've done this too. However, if I over the game ship billions of my citizens into a) hellish low PQ planets, b) colony ships/transports orbiting forever a planet, or c) into invasion battle on foreign ground how do these choices affect overall morale within my colonies? Is there a negative feedback in violently forcing people to move away from their homeworld, possibly d

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Hi Wiley, can you please explain what you exactly mean with "wake up". Reading your reply, I understand that a ship on GUARD guards _a location_ within the ship¨s sensor range, not a friendly ship (a freighter for example) or a Star Base? On AUTO-RETREAT, what does the ship do? Where does it retreat to? Does it retreat on any enemy ship within sensor range? Does the enemy ship type matter? Does my ship wait until it is being attacked before setting for retreat? <br

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Commands for single ships can be given, but the manual does not explain how the commands work. Can anyone tell: 1) how do they work in detail 2) can a command be given for a fleet isntead of single ship? 3) has there been changes in this aspect along the 1.0x versions? I currently run v1.05 4) what would be the most beneficial commands for different ships? Thanks, miika

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I'm running v1.05 and have occasional but not frequent crashes to desktop. However, last night in run into 100% repeatable crash to desktop, most likely triggered by desctruction of one of my own colonies. I tried to destroy the colony some 5 times, each of them resulting in a CTD in the next round. Then I chose not to destroy the colony, and the game run smoothly. miika

29 Replies 1,083 Views