You could d/l the Omega Pack, it contains a Mini Colony ship, its cheap with a maximum Colonist load of 250mil or the LR Colony ship from the Halut Pack, its a bit more expansive anc can hold 2500mil colonists. Thats specially usefull if you have planets with large popuations and want colonize new worlds with only a small amount of colonists
Icho Tolot
Well I don't care about the language, as long as I get it in german or english, if there won't be a german version, I'd just need some time ;)
Die Datein sind hier runterladbar http://storage.stardock.com/files/galciv12_german_datafiles.zip http://www.galciv.com/forum.asp?BID=GF&id=187973#189002 das ist das Topic dazu
Sorry, just continuing the story I started here, in the empire section there are only the last two chapters
Interlude Only a few hours later two dozen ships started form several spaceports on Coruscant, targeting the home worlds of the twenty five big empires, one of them was the Halut 1… Again, as usual, Tolot was alone onboard of his 120m ship, unlike the other ships that were combat ships of the Republican fleet with the task to bring the ambassadors safely to the worlds of the big empires. The Halut 1 moved faster then any of the other ships, that was nothing special, takin
You saw when it was "registered"? 2002-05-20, this does somehow look like someone, by the look of the built a fan of the original GalCiv, wanted to create "his own" version. looks suspicious anyway. Anyhow, I'm interested in Stardocks opinion [Message Edited]
Make a search on the Microsoft site for .NET Framework 1.1 You should find a downloadable file install it. That should enable you to use it
[quote]If I was a better artist, I have some ideas for mods like modeling a space dragon for a mod similar to the space shark "monster mod"[/quote] Same here, but on my side its ships Also I have to admit that I do not entirely understand how to make events (:( so I can't realy make those Maybe I'll try some scenario making after I finished my current projects and have some time
Hving the same problem from time to time Reinstalling SDC may help
Well, I'm prepering for exams. Will finish evil pack and Big Pack after them. Will see what comes after them
Problems with the downloadable file, WinZip says its leaking 15 bytes so it can't be opened!! [Message Edited]
Well I know IBM sold the rights at the code of OS/2 dunno to whom? The "new OS/2" is eCom Station now, i know about a few users out there
[quote]1. Disappearing anomalies and other like stuff - annoying but game still playable.[/quote] Anormalys tend to disapear afer some time (some tale longer then others) ad the AI hunts for them too Do your tech mods interfere with the base techs (change them)? If they do that may seriously disturbe some game features. For example SBmodules cause they are "linked" to this files
well that happens if one just filghs over the textes posted
still have both GCs for OS/2 on floppy, sadly no more OS/2 itself. It was my first 4X (MoO came to me later) Even have the Shipyard
Actually I used the anormaly/monster fix in my translation ;)
[quote]Now, lets forget this whole thing and go get drunk. Who's with me?![/quote] Haven't been in the discussion, but thats no excuse for NOT having some drinks LOL LOL LOL
An Idea shapens here
Funny with a 10mil gap the guardians can handle losing a few members
Pretty long name
You know exactly what i mean LOL LOL
A good (known) name is always a good point for an empire
Well in my german translation I replace the data directory directly, and it works "perfectly" It could get messed when you accidentally translate something that should not have been
Well, i have two: one for good, one for evil games, I like the pure profiles Ohh yea and a third for THE SENTINELS OF SKOWBO ;) [Message Edited]