Icho Tolot

Icho Tolot

Joined Member # 703748
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You could d/l the Omega Pack, it contains a Mini Colony ship, its cheap with a maximum Colonist load of 250mil or the LR Colony ship from the Halut Pack, its a bit more expansive anc can hold 2500mil colonists. Thats specially usefull if you have planets with large popuations and want colonize new worlds with only a small amount of colonists

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Interlude Only a few hours later two dozen ships started form several spaceports on Coruscant, targeting the home worlds of the twenty five big empires, one of them was the Halut 1… Again, as usual, Tolot was alone onboard of his 120m ship, unlike the other ships that were combat ships of the Republican fleet with the task to bring the ambassadors safely to the worlds of the big empires. The Halut 1 moved faster then any of the other ships, that was nothing special, takin

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You saw when it was "registered"? 2002-05-20, this does somehow look like someone, by the look of the built a fan of the original GalCiv, wanted to create "his own" version. looks suspicious anyway. Anyhow, I'm interested in Stardocks opinion [Message Edited]

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[quote]If I was a better artist, I have some ideas for mods like modeling a space dragon for a mod similar to the space shark "monster mod"[/quote] Same here, but on my side its ships Also I have to admit that I do not entirely understand how to make events (:( so I can't realy make those Maybe I'll try some scenario making after I finished my current projects and have some time

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[quote]1. Disappearing anomalies and other like stuff - annoying but game still playable.[/quote] Anormalys tend to disapear afer some time (some tale longer then others) ad the AI hunts for them too Do your tech mods interfere with the base techs (change them)? If they do that may seriously disturbe some game features. For example SBmodules cause they are "linked" to this files

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