My understanding is most "Patches" are save friendly and you can keep playing your current game. The changes like the current cooldown for weapons will not take place till you start a new game. You are usually warned if an update is save breaking, Ramma and Zabik are very good at including that info in the change log. Yesterdays update is save compatible so you need only start a new game for the changes to take effect your save should play w
gypsy2299
[quote who="Frogboy" reply="10" id="3896388"] I really liked the first couple books and they indeed got me hooked enough that I was able to pull myself away from working for a few days on the Stardock Summer vacation at least (10 books in a week is a significant commitment in time). I need a new series. [/quote] This happens a lot with series now days. Tied to the fact the writers get paid by the word and many should have been a stand alone boo
Paul, did not want to assume.
Is this same turn? Look again next turn for some reasons some actions do not trigger immediately.
Try scrolling with the mouse wheel.
For the "RV" points you can set Rally Points for each Shipyard. Zabik OP clearly says get eliminated. If he meant I eliminated that needs to be made clear. The only way I can see two Civs being killed that early is max civs single sector.
You could do what most players do and select a rally point for new ships to launch to.
Are you trying to look at screens and change things while the AI is taking its turn, or is the game trying to do stuff while it is your turn? If you are trying to do things while the AI is taking its turn you are doing something that the game does not support and never has thus the crash. If this is happening when it is your turn, and it happens every time you play send a save with instructions on how to reproduce it. Again if this is happening during the AI turn
[quote who="scifi1950" reply="7" id="3895595"] Quoting Frogboy, reply 6 So far, 2023 has been a bit of a bust in terms of finding a good book. Will check out Safehold. While I would also highly recommend "Off Armageddons Reef", I think it only fair to tell you that it was published
[quote quoting="post"] Just a couple of minor bugs I noticed when choosing a couple of different ideologies: EGALITARIANISM - FAIRNESS - Supposed to get "three free colony ships", but I got three colony ships, and two constructor ships. Haven't noticed if this happened in other games, but it happened in my current one PACIFISM - KINDNESS - Not in this current game that I'm playing, but sometimes instead of three constructor ships, I've gotten five constructor ships.
Don't have to select them just leave that page at least I know when that slot is filled with a third leader they can shuffle again. Is annoying as I tend to look at the third slot first when looking to see what the new one is.
[quote who="Colonel_Panic2465" reply="2" id="3895249"] How does that work, btw? Do you send your criminals to constructors and then Outland happens? (The Sean Connery movie, hur hur.) What happens if I put criminals on the Colony ships? I have literally no idea so I'm just randomly assigning people to those ships for the most part. [/quote] No I send my high expectation cits to starbases and my high stat cits to colonize. My criminals I throw out the
[quote quoting="post"] I know everyone agreed that this needs to be resolved, but you still can't access citizens above 10 per planet (no access via scroll to third or greater row). [/quote] They have stated they are working on this. They are also working on many, many other complaints.
[quote who="JanOscar" reply="9" id="3895100"] Quoting gypsy2299, reply 8 Which statement? That comment is just a spammer testing the forums. [/quote] Thx
[quote who="Andrew_Hobbs" reply="8" id="3895041"] Could you please provide more context on what the comment is referring to so that I can provide an accurate rephrased comment? [/quote] Which statement?
At the moment the largest map is only 9 sectors and the Far setting for AI distance is maybe one sector without AI but most likely at least on is going to be in the next sector. Until they develop a map editor this will likely not improve much.
Send a save with explanation of what happened, devs need it.
I represent that remark. As I said had to ask did not want to assume the answer.
[quote who="scifi1950" reply="5" id="3894791"] Gypsy2299 - Yes you're just a little confused [e digicons]B)[/e] Epic actually had Supernova up before Steam and it has an Insider edition just like Steam. It's Steam that doesn't have the non-Supernova edition and never will. The 2 platforms are totally compatible because there is only one set of GalCiv IV files on your computer and they share them. Like I said I've had no problem switching between the two befo
Are you trying to load an Epic save on Steam?
Was just reading the error message when I answered at first. You are trying to play an Epic save on Steam? Just a little confused with your post. If yes that would also be a no go as the Epic version and Steam version are two different games. At least versions as Epic is not Supernova and at this time will not be ever. Again just confused by your post. I get that way very easily.
Saves from before 1.60 are not compatible with this update. For one there was a change to the custom Civ UI and also one of the settings UI
[quote who="scifi1950" reply="2" id="3894485"] Didn't see it listed in the 1.60 Insiders updates log. https://www.galciv4.com/article/520697/v16-insider-build-only-changelog---galactic-civilizations-iv-supernova [/quote] Believe it was covered in posts on discord.
[quote who="billko1" reply="8" id="3893883"] Something is very wrong with the "Goodwill" ship. The captain keeps defecting to the pirates, and every time I kill it, it reappears in my fleet right where I killed it. Then the captain defects again... lather, rinse, repeat. [/quote] Look around do you. Do you see Bill Murry near you? I think if you look at the calendar you will see it is February 2ndwhere you are at. They really could use a sa
[quote who="Zabik_2" reply="1" id="3893782"] Thanks for the save file! It does look like a bug, and I will forward it to the team! [/quote] You can get his ship it is a prospector but Kar is not the leader assigned or has not been in my games has been another name.