Drengin

Drengin

Joined Member # 707283
4 Posts 37 Replies 28,800 Reputation

PS. Saving that i could just copy over the ones in the game that exist but no idea on the variables for the ones that dont The Race, Sector, Base (Hull), Trim, Engine, and Interface colors all seem to be random pickings from here, so please enlighten me as to your decision on what hex to pick.. LOL

170 Replies 66,714 Views

Q. How did you decide on the hex codes to use? was it just trial and error or did you work from a design..? Sorry to ask so many questions but it could save me hours of pain Thanks!! JJ

170 Replies 66,714 Views

Future Guy... Some advise please How did you go about altering the race colors in the files? SO far i have the Autobots as blue and they and others need altering. What do i need to change to get the right colors and how does it work?? Thanks

170 Replies 66,714 Views

I just accidentally changed my regional setting to English (united kingdom) and got the scrolling problem again. Seems that only setting regional to English (united states) fixes the scrolling. Atleast for me. Not tried the fix but using UK settings the tech tree is very slow for me too. To be honest i am seeing the same slowdown in t

29 Replies 14,358 Views

So far i have taken the Cybertron mod and altered the lighting etc to produce a further 4 planets to use in my mod. Once Master U manages to complete Unicron for me i should be ready to go with the beta... i hope Most of the other planet images are already in the game so did not need altering that much. JJ

170 Replies 66,714 Views

Well this is one of my screens. Both run the same image but the other one has a few icons on it to link to My Comp etc..

10 Replies 16,132 Views

I'm creating a new race that will replace the thalan slot and I'm trying to get the habitable planets to work before I start on the inhabitable planets. Ummn why not just copy the Thalan code and alter to suit? You can always place the new version in the mods folder and enable it from there <img src="http://images.stardock.com/gc2/T_DL/smile

10 Replies 8,556 Views

WAIT!!!! There is currently an issue in the mods folder with the GC2_Conversations.xml file. CariElf is aware and i have a beta that does rectify this. Hopefully this 'patch' makes it into the next beta build. if not 1.3 will enable this!! JJ

6 Replies 3,922 Views

They also gave you the ability to move galactic resources (at one sector per turn), so you could move them back into your own territory. The other side of the terror star was a massive cultural center that moved as a starbase too. Bringing in a couple of dozen constructors into one of the AI's sectors and then creating the Cultural base in one move was a sure fire way of flipping the AI's planet in one turn. In GCI the AI never learned to use Terror Stars or Cultural bases and the tacti

28 Replies 19,763 Views

Devs.. Any news on the GNN update to allow us to view that turns gnn again? First mentioned to Froggy a short while back.. Grats to both Mother & Father of little Ashley

51 Replies 76,694 Views

Ok.... !! UPDATE !! There appears to be a typo in the game that stops the game looking for the GC2_Conversations.xml file in the mods folder. Cari is aware of this and we can expect a resolution shortly (i have the test build now). JJ

170 Replies 66,714 Views