MV game: - Launch all ships button only launches the last ship built (as does right click) not the complete amount in shipyard New buttons not displaying correctly on 1024x768 screen size <a href="http://img134.imageshack.us/my.php?image=scr
Drengin
Cant wait either!! Been looking forward to this military update since we got a sniff at it the other week
Dude did you just take over the finance for Iraq??
CodeCritter thanks for the response. It may be that i use variants on an original ship for most of my games? For some reason if i delete the base ship it does not delete from the folder. However as stated this may be because i have used it in the newer versions i still have in the game.. I will check and yell if they do not disappear completely if i remove all versions of it. Thanks again.
Precursor10 Well can they do it today?? Frogboy hoped to have the beta out for us before the weekend and today is Friday..... We have faith in this crew so i am going with YES! So guys and gals... Can they do it??
Economic Resource = Green hexagon thing in space you mine for its bonus
CodeCritter a question if you would... The delete button in the ship designer (F9) does not appear to actually delete the ships. can you enlighten us to the actual use of this button please. is it the same as the 'set homeworld' button as in it doesn't work?
When i asked CariElf earlier if the update would be today or tomorrow she replied..................... "Yes"
Keep up the good work as i for one am more than happy with the game Now my life would be complete if you guys had managed to sort out the 'Set as Homeworld' button so it moves the capital over as it once used to do. It became broken sometime between the beta's and 1.0 DG
And now back onto topic Earlier tonight on the IRC channel there was a discussion between a group of us and two of the games developers, CariElf and BoogieBack. The topic under discussion was the Precursor Library and whether it was possible to get it in the game or not. Now after quite some time, and a lot of code crunching, the answer they came to after looking at the code is NO, not under no
Please READ this and then take a moment to reflect before you dive at your keyboard! Guys Grow Up already! Agree to disagree and go shoot some hoops or something please! If i see any further flame posts in this thread they will be deleted without any comment being left. I dont care if you dont like it and think of me as power mad because it doesnt make an ounce of difference to me! You flame i delete! If you dont like that then the answer is simple....
As above Just go and buy it!! Or at least download the demo and get a feel for the old girl there Try it i dare you!!!
Oh and here is a monkey logo to go with it
And the trade image as well Just use them to replace one of the minors in > C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Race Then edit the raceconfig file
Introducing.... Ape in space
Nice find Thanks
You wont see it until 1.2. Typo by Frogboy
I like to play as red ships so all i did was choose a color that the AI does not normally use and then save my custom race. Then i opened the custom race in ObjectEdit (free from SDC) and made a note of the custom race color (look for line 16 and 255,242,154 ). Then opening up raceconfig in the gcII/data/English folder i altered the Drengin color to the one i chose and now they use it all the time and i am free to use the red color <img src="http://images.stardock.com/gc2/T
From the Fankit -> ps you can get them to appear as an actual image in the game!. You just ahve to have an image and then alter a couple of files for the image to be used. My ingame image for the Dreadlords -> <a href="http://img54.imagesha
No fuss but it would be a nice addition just to have a screen with the above on it when the turn is happening.
"Your opponents are upgrading their ship designs. Please be patient. Your head will be handed to you soon." LMAO In all seriousness this is something i would like to see implemented as it would be better than just the pause as the game
This thread needs a ........ BOOM
It's on one of the first start up screens each game.. Ummm make that three of us as i cant see the option either??
For my $0.02 i would like to see an option that would allow the minor races to expand. This could be an additional selection in the game setup screen. At present the choose minors on/off is fine but you could further customise the option to allow them to expand or stay sitting still. The minors expanding in GCI was part of the game i really enjoyed and it threw another angle into the game as ju
Me i just normally go for the following: - Set focus to Social.... PQ+10 Spaceport Factory Market Center Factory Entertain Network (reset focus to cover all) Research All other tiles to Market Centers As the game progresses i will substitute some of the Market Centers with other builds if req'd. However i never build more than one farm and never ever build a farm on your home world as the morale implications are f