Philocthetes

Philocthetes

Joined Member # 712145
23 Posts 2,204 Replies 2,353 Reputation

[quote who="Syrkres" reply="10" id="3650209"]"We will vote for you during the next UN election" (or similar) rather than threaten. They would likely get more things from me.[/quote] Hoping this one goes onto the devs' idea list for the diplo upgrade effort. Making it some sort of bidirectional thing, where players could also actively try to buy Minors' loyalty in the UP, would be a big step towards emulating the Civ V client city-state model.

11 Replies 23,717 Views

[quote who="Ed1975" reply="7" id="3649727"]minor civs shouldn't be looking to conquer major ones?[/quote] I like the question mark here. First a digressive-related complaint. Pretty much since the beginning of time (as in all through GC2 and maybe 1 as well?), the math behind the Military rating and the "ripe for conquest" values has been really weak. Long ago, I read some threads from code-and-math-wise players who soundly critiqued it, but I never managed to follow/find

11 Replies 23,717 Views

[quote who="Gabberkooij" reply="14" id="3649451"]Is there a way to get a email when the founders program opens up again?[/quote] I asked about a sign-up list a while back and was told to just keep an eye on the boards here. I sometimes need to go a week or more with no time for games or typing about games, so I'm hoping the window will be generous if I have funds to participate when it opens.

58 Replies 536,304 Views

Early last summer I saw this now-dead thread: https://forums.galciv3.com/467536/page/1/ . I'm still with Mottikhan; I'd really appreciate something added to game settings for the mod-indifferent or mod-averse players. Yesterday I had the best background I've had in ages. This morning when I loaded the game up again, the difference was so stark that I'm trying a reload. I can't quite beli

4 Replies 8,634 Views

That scavenging ability is fun to have when you play but can really bite when the AI uses it on you. I mostly notice this 'super hunter' behavior when my ship and the weak-eyed enemy are the only ones in the area. I've never actually seen the AIs build and use a serious sensor boat, although I imagine one of them buys the H12-Super every now and then. If a friend of my enemy has tagged one of the late game sensor boats I notice this happening to most often, then th

3 Replies 19,729 Views

For the Nth time, some puny little warship with a sensor range of 2 has begun chasing one of my sensor ships that saw it from 10 hexes away and moved to avoid. For a while, I tried to tell myself that it was my sensors giving them the location fix. But if that's so, why don't I get the same benefit from their better-sensor ships? Does the FoW really exist for the AIs at Normal & above? This lazy player wants the thorough XML and forum readers to pony up the explana

3 Replies 19,729 Views

Thanks, Highness. I've done plenty of long-term culture flipping and part of my 'patience' above included culture bases and culture buildings on the nearest world. But I've never actually bought a planet and am not likely to be wealthy enough to impress this neighbour soon. I've certainly seen the massive territory changes you describe after conquering worlds, and have sometimes picked a target expressly with influence in mind. I'm about to start a spike in my

13 Replies 46,866 Views

Thanks, Rhonin. I so seldom build things like a Planetary Defense System that I never read into the screentips for Resistance to see that it also fights influence. I'm trying not to pick a fight with these fools with bones for now, but their effrontery does need to be addressed eventually. Might be pointy-stick mode and not join-the-party by the time that happens...

13 Replies 46,866 Views

I'm around turn 60 of a 1.82 game with Mercenaries and most DLC active, no mods. A few turns ago my friendly-but-pushy neigbours, United Earth, had a couple of colonies in my influence space that were in partial rebellion, one at 49% and the other in the mid-20s. When I looked just now, they had both went to 0%. The endoskeletal twits have another colony in a different part of my turf that is still in increasing rebellion. Is there some improvement I haven't le

13 Replies 46,866 Views

I'll second this question/request. But I have to qualify it with wondering if the desired functionality has been there all along and I just don't know how to use it. Recently, I've been looking at the Save As Template option in the save dialog for the Ship Designer. There's no screentip for it, no info in the wiki yet, and I've not hunted the forums hard enough to find any explanation there. Having the 'Update design to latest version' button be use

2 Replies 14,359 Views

[quote who="rowyerboat" reply="4" id="3647967"]Or it will just build instantly if you have a constructor already present.[/quote] It starts building 'instantly.' I learned the hard way that the addition isn't functional until you process the current turn. Poured a fat stack of constructors into a base about to be attacked and lost everything.

8 Replies 22,511 Views

There's a decent chunk on the new official wiki about starbase upgrades here. One important thing missing from there at the moment is discussion of options you can get to by clicking Sponsor Settings in the starbase management window. You can have starbases automatically request constructors to continue a chain of improvements you started (e.g. adding the next level of manufacturing or inc

8 Replies 22,511 Views

[quote who="trims2u" reply="6" id="3647887"]Just Remember, you need to keep those Sensors Boats moving. They work best when running racetrack patterns at full speed.[/quote] Can I take that as another vote for path waypoints and/or a reasonably-behaving Patrol command? And thanks for the efficiency notes. I tend to think roleplayer first when I'm gaming, but I'm finally getting close to being able to stay in a normal +1 difficulty game, which tends to encourage me to t

9 Replies 58,586 Views