I'm a long time sensor barge fan also, partly because I favor the larger maps. As soon as I can, I build some with both 12+ sensor range and as high a speed as I can manage, then I roll out better models until I get to about 20ish range and 30ish speed. By that point in a game, it seems easier to just roll out a large Eyes fleet than to bother with designing some All-Seeing Speedboat. For survey modules, I favor medium (mid-game) and large (mid-to-late game) hulls with som
Philocthetes
I've seen the 'stuttering' of should-be-explored space so far back I wonder if I saw it in GC2. Recently, I noticed an interesting related effect. If you bring an active sensor zone in close proximity (I forget it if needs to be just at the edge) of one of these annoying blank spots, the map data is revealed. I either did or meant to send in a proper bug report with screen caps many moons ago, so I'm glad to see the topic raised again.
[quote]Clicking on shipyards in the Shipyard List now centers the camera on it and select it.[/quote] The moment I saw this in 1.81 I knew it would get fixed in 1.82. Any estimate on when this update will be available on GoG? >>Addendum The correct answer is "Right now." But GoG galaxy needs some UI help so it doesn't look like there is no update there until it eventually decides you need to have it installed :-(
Hi Kryo! I was just doing my usual World's Most Demanding Computer User thing. I worked on sales stuff for the Glories of Single Sign-on back in the late '90s and still need 3 internal logins, a few external ones, and some hardware-based ACL listings to do my current work. More importantly, the Captcha functions are still down on wiki.galciv.com.
I've done documentation work in a software shop. It can be very challenging because there are so many demands on dev time, and often marketing people want to be involved, which tends to lead to conflicts between clarity and detail vs. 'fun' and branding. Doing a thorough professional documentation job could be extra-challenging for a shop like Stardock because they are really serious about community-oriented ongoing development: a high-order form of the moving target problem.
[quote who="GoaFan77" reply="3" id="3646578"]Do we need to make new accounts for these or is it a standard Stardock Account?[/quote] I tried both my forums login (email and nickname) and my Stardock login and no joy. Either the wikis need new accounts or the login code isn't quite finished. It would be very nice if the wikis could share logins with the forums [e digicons]:|[/e]
Thanks, zuPloed. At least there are more tooltips these days. (I'm still hoping for the day when the SD games unit hires staff whose only job is creating and polishing text in games, including a manual written by someone who can regularly get questions answered by the devs!)
I haven't had enough game time with this tech-branch in play, but I'm wondering about why it seems that the lower-level tile improvements either disappear or are never present later in a game or when I conquer a world held by a non-amphibious species. It seems to me that after a game enters the last tech era, I should see all three additional tile reclamation options on any world I colonize, and maybe any world that I conquer/flip from another species without the aquatic biosp
I don't think having them simply disappear is overpowered. Maybe whether they disappear or go pirate might be based on the ideology of the Minor. Maybe Malevolent Minors' ships go pirate, Pragmatics simply demilitarize, and Benevolents decommission and send you the shekels as an administrative fee for joining up.
I've never renamed ships, but I've long wanted fleet names to stick until I disband a whole fleet. I use fleet names both for decoration and to tag them with a role. Late game on immense maps it can take far to long to root around for a stationed reserve or frontier guard fleet.
[quote who="gmanIL" reply="3" id="3633980"]In a recent tweet i had with Stardocks CEO (Brad Wardell) , he mentioned there might be a second wave this summer. [/quote] Is there by any chance a mailing list to sign up for so we can know about this second wave if it happens? I spend more time playing these days than I do following Stardock boards.
[quote who="neilkaz" reply="14" id="3635170"]Ideological events are really fun when colonizing. It would be nice to some a couple dozen more and new ones either in a DLC or the next X-pack.[/quote] Seconded. And it could be fun to include some 'mixed' options for play styles that are Malevolent with a Pragmatic streak or Polyamourus Pragmatics, etc.
Mods shmods. Makes me think about a DLC of additional traits and abilities for custom factions. 20 of each would be nice. Then, just to keep with the Extremely-Demanding-of-Devs theme, another DLC to get the AI able to build a custom faction with coherent flavor text pulled from a box-o-blurbs that are tagged to associate with traits, abilities, personalities, and other blurbs. Could be much stronger replayability boost than the map generator, but probably ludicrously time-con
Are there plans to enable open beta participation through GoG Galaxy? (Or is there maybe a base subscriber level that GoG needs to hit before it is worth the effort to run betas on two distribution platforms?) And on a related note, is there an estimate for when 1.7 will go to final release version?
[quote who="pshaw" reply="3" id="3631070"]Yes this trait requires a bit of timing to be most effective. In my last game, I used it to turn the tables on a faction that had just declared war on me[/quote] Thanks for the explanations. Fixing the UI text to make that clear would be very helpful. The way I read it, it seemed like something to go for when you finally decide to try an Influence victory and want it to roll through quickly. But now that y'all make me think a
I found an old locked thread from early beta days in '15 about this, but didn't spot any recent questions or answers. After I read that post about the flips taking a long time to happen but 'working,' I watched another faction's planet after my influence expanded to cover it. It did not flip until it hit 83% in rebellion, which took quite a few turns. It looked like a normal culture flip, not an Enticed world. I've also had a starbase from a different f
Banned for getting far to close to 20k replies.
When I get to the point where I can design a feisty survey ship, I build a few and aim them at the 'heavily defended' anomalies. But picking them out of the swarm of regulars is time-consuming, and not in the "players should play the game, not watch automation" way. And on a related note, that little goody-hut feature could use more dev love at some point. It would be swell if the defence levels had some linkage between value of the goodies and amount of defense, with a goal b
And maybe a few screen caps for the curious bystanders around here?
Thanks, Elana. I can't take credit for the avatar. Landisaurus tweaked some early Elemental art to make that for me.
Agree with the OP and Mottikhan's addendum. Making all pop-ups movable is also a swell idea.
Thanks, Jafo. If I find the need to talk about Toilets in Space again I'll just start a new thread [e classic];)[/e]
Hi, I don't know how long my hiatus was (I missed the chance to be a GalCiv3 Founder), but I'm quite sucked into that game. Doing some typing related to the beta 1.7 made me start looking around at stuff and I have to forum functionality questions: 1) If the Forum Issues board deliberately not available at forums.galciv3.com or am I just failing to read the screens properly? 2) Is there now a policy that locks threads after a period of inactivity? I hit My Post
Dang finger checks.
[quote who="zingo77" reply="18" id="3628547"]In game for ship: Explore, Sentry, Patrol(promised from stream )) ), guard, upgrade, decommission.[/quote] Explore = X, Sentry = S, Guard = G already. But I'd quite like Decommission = DELETE, Upgrade = U. Re the planets tab, I'm patiently waiting for the overhaul Paul mentioned that the Colonies list will be getting. Hopefully the sort fields will all get hotkeys and the list itself (well, all lists really) will answer to P